My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards Little Prince
Zap
Bats Mortar Battle Ram Guards Little Prince
Barbarian Barrel
Knight Mortar Battle Ram Guards Little Prince
The Log
Battle Ram Guards Little Prince
Earthquake
Mortar Guards
Arrows
Bats Guards Little Prince
Royal Delivery
Bats Knight Battle Ram Guards Little Prince
Fireball
Mortar Battle Ram Little Prince
Poison
Bats Mortar Guards Little Prince
Lightning
Knight Mortar Battle Ram Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Little Prince Mortar Battle Ram Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mortar Battle Ram
Zap
Battle Ram Bats Knight Mortar Guards Poison Little Prince
Knight
Bats Mortar Battle Ram Zap Poison Little Prince
Mortar
Knight Bats Zap
Battle Ram
Zap Knight Poison Bats
Guards
Zap
Poison
Battle Ram Zap Knight
Little Prince
Zap Knight

Defense Synergies 2 12

Bats
Knight Zap Mortar
Zap
Bats Knight Mortar Guards Poison Little Prince
Knight
Bats Little Prince Zap Mortar Poison
Mortar
Bats Zap Knight Guards Poison
Battle Ram
Guards
Zap Mortar Poison
Poison
Zap Knight Mortar Guards
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Bats Zap Knight Mortar
Mortar Bats Knight
Bats Knight Mortar Guards
Poison
Bats Zap Guards
Bats Zap Mortar Poison Little Prince
Zap Poison
Mortar
Knight Guards Little Prince
Bats Guards Poison Zap Knight
Bats Zap Poison
Mortar Bats Zap Knight Guards
Bats Zap Mortar Guards Poison
Knight Mortar
Zap Mortar
Bats Knight Mortar Poison
Mortar Bats Zap Knight Guards Little Prince
Zap Mortar Poison Bats Knight Guards Little Prince
Mortar
Bats Knight Guards Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap
Poison Zap Knight Mortar
Guards Bats Zap Knight
Guards Bats Zap Knight
Knight Guards
Poison Bats Zap
Guards Bats Knight
Knight
Zap Bats Knight Mortar Poison
Guards
Bats Knight Guards
Zap Guards Poison
Knight Guards
Guards Bats Zap Knight Mortar Poison Little Prince
Bats Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Guards
Mortar Poison Zap
Poison
Knight Guards Poison
Poison Zap Mortar
Poison Bats Zap
Mortar Poison
Poison Zap
Poison Zap Mortar
Bats Guards Poison
Poison Zap Knight Mortar
Poison Zap
Poison Knight Mortar
Mortar Poison
Zap Mortar Poison
Zap Mortar Poison
Mortar Poison
Mortar Poison
Bats
Zap Mortar Poison
Zap Mortar Poison Little Prince
Poison
Poison
Zap Mortar Poison
Zap Poison Mortar Little Prince
Mortar Poison Zap
Zap Mortar Poison
Poison Zap Mortar
Poison Bats Zap Little Prince
Zap Bats Guards Poison
Poison Zap Mortar
Zap Poison
Poison
Zap Bats Guards
Poison Zap
Poison Knight
Zap Mortar Poison
Zap Poison
Zap Bats Guards Poison
Bats Zap Poison
Poison Zap Mortar Little Prince

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