My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Battle Ram Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Dark Prince
Giant Snowball
Bats Minions Battle Ram
Zap
Bats Minions Firecracker Battle Ram Dark Prince
Barbarian Barrel
Knight Firecracker Battle Ram Dark Prince
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Knight Minions Firecracker Battle Ram Dark Prince
Fireball
Minions Firecracker Battle Ram
Poison
Bats Minions Firecracker
Lightning
Knight Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Firecracker Battle Ram Dark Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Firecracker Battle Ram Dark Prince Golem
Zap
Firecracker Battle Ram Bats Knight Minions Dark Prince Golem
Knight
Bats Minions Firecracker Battle Ram Zap
Minions
Knight Bats Zap Firecracker Battle Ram Dark Prince Golem
Firecracker
Zap Knight Bats Minions Battle Ram Dark Prince Golem
Battle Ram
Zap Knight Bats Minions Firecracker
Dark Prince
Bats Zap Minions Firecracker Golem
Golem
Bats Zap Minions Firecracker Dark Prince

Defense Synergies 3 11

Bats
Knight Zap Minions Firecracker Dark Prince
Zap
Bats Knight Minions Firecracker Dark Prince
Knight
Bats Minions Firecracker Zap
Minions
Knight Bats Zap Firecracker Dark Prince
Firecracker
Knight Bats Zap Minions Dark Prince
Battle Ram
Dark Prince
Bats Zap Minions Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker
Bats Zap Knight Minions Firecracker Dark Prince
Bats Knight Minions Dark Prince
Bats Knight Minions Firecracker Dark Prince
Firecracker Dark Prince
Bats Zap Minions Firecracker Dark Prince
Bats Minions Zap Firecracker
Zap
Minions
Knight Firecracker Dark Prince
Bats Minions Zap Knight Firecracker Dark Prince
Minions Bats Zap Firecracker
Bats Zap Knight Minions Dark Prince
Bats Zap Minions Firecracker Dark Prince
Knight
Zap
Bats Knight Minions Firecracker Dark Prince
Bats Zap Knight Minions Firecracker Dark Prince
Zap Bats Knight Minions Firecracker Dark Prince
Dark Prince Bats Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince
Zap Knight Firecracker
Bats Zap Knight Minions Dark Prince
Dark Prince Bats Zap Knight
Knight Dark Prince
Firecracker Bats Zap Minions
Dark Prince Bats Knight Minions
Knight Dark Prince
Zap Bats Knight Minions Firecracker Dark Prince
Bats Knight Minions Dark Prince
Zap Dark Prince
Dark Prince Knight
Firecracker
Bats Zap Knight Minions Firecracker Dark Prince
Bats Minions Zap Firecracker Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Bats Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Bats Minions
Firecracker Zap Knight Dark Prince
Zap Firecracker
Knight Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats Minions
Zap Firecracker Dark Prince
Zap Firecracker
Minions
Zap
Zap Firecracker Dark Prince
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Minions Firecracker
Zap
Zap Firecracker
Firecracker
Zap Bats Minions Dark Prince
Zap Firecracker
Knight Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince
Zap Bats Minions Firecracker
Firecracker Bats Zap
Zap Firecracker Dark Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: