My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Little Prince
Zap
Bats Witch Little Prince
Barbarian Barrel
Knight Bomb Tower Witch Little Prince
The Log
Mini P.E.K.K.A Hog Rider Witch Little Prince
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Bats Witch Little Prince
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Witch Little Prince
Fireball
Bomb Tower Hog Rider Witch Little Prince
Poison
Bats Bomb Tower Witch Little Prince
Lightning
Knight Mini P.E.K.K.A Bomb Tower Witch Little Prince
Rocket
Bomb Tower Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Little Prince Mini P.E.K.K.A Bomb Tower Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Bats Knight Mini P.E.K.K.A Witch Little Prince
Knight
Bats Hog Rider Zap Witch Little Prince
Mini P.E.K.K.A
Bats Zap Hog Rider Little Prince
Bomb Tower
Hog Rider
Bats Zap Knight Mini P.E.K.K.A Witch Little Prince
Witch
Zap Knight Hog Rider
Little Prince
Zap Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 5 10

Bats
Knight Zap Mini P.E.K.K.A Bomb Tower
Zap
Mini P.E.K.K.A Bomb Tower Bats Knight Witch Little Prince
Knight
Bats Bomb Tower Little Prince Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Bats Knight Bomb Tower Witch
Bomb Tower
Zap Knight Bats Mini P.E.K.K.A
Hog Rider
Witch
Zap Knight Mini P.E.K.K.A
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A Bomb Tower Bats Zap Knight Witch
Mini P.E.K.K.A Bomb Tower Witch Bats Knight
Mini P.E.K.K.A Bomb Tower Witch Bats Knight
Mini P.E.K.K.A Bomb Tower
Bats Zap Bomb Tower
Bats Zap Bomb Tower Witch Little Prince
Zap Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower
Knight Mini P.E.K.K.A Little Prince
Bats Witch Zap Knight Bomb Tower
Bats Zap Witch
Mini P.E.K.K.A Bomb Tower Bats Zap Knight Witch
Bomb Tower Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Zap Mini P.E.K.K.A
Bomb Tower Bats Knight Mini P.E.K.K.A Witch
Bomb Tower Bats Zap Knight Witch Little Prince
Zap Bomb Tower Witch Bats Knight Little Prince
Mini P.E.K.K.A Bomb Tower
Bats Knight Mini P.E.K.K.A Bomb Tower Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Zap Knight Mini P.E.K.K.A Bomb Tower
Bats Zap Knight Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A Witch
Bats Zap Bomb Tower Witch
Mini P.E.K.K.A Bats Knight Bomb Tower Witch
Mini P.E.K.K.A Knight Bomb Tower
Zap Bats Knight Mini P.E.K.K.A Bomb Tower Witch
Witch
Bats Knight Mini P.E.K.K.A Bomb Tower Witch
Zap
Mini P.E.K.K.A Knight Bomb Tower Witch
Bomb Tower Witch
Witch Bats Zap Knight Mini P.E.K.K.A Bomb Tower Little Prince
Bats Zap Mini P.E.K.K.A Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats Mini P.E.K.K.A
Zap Knight
Zap
Knight
Zap
Zap Witch
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch Little Prince
Zap
Zap Witch Little Prince
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch Little Prince
Zap Bats Witch
Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Zap Witch
Knight Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch Little Prince

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