My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Battle Ram
Giant Snowball
Bats Goblin Gang Royal Recruits Battle Ram
Zap
Bats Goblin Gang Firecracker Mortar Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Mortar Royal Recruits Battle Ram
The Log
Goblin Gang Firecracker Royal Recruits Battle Ram
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Firecracker Royal Recruits Battle Ram
Fireball
Goblin Gang Firecracker Mortar Battle Ram
Poison
Bats Goblin Gang Firecracker Mortar Royal Recruits
Lightning
Mortar Battle Ram
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Mortar Fireball Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mortar Royal Recruits Battle Ram
Zap
Firecracker Fireball Battle Ram Bats Mortar Royal Recruits
Goblin Gang
Firecracker Mortar Royal Recruits Battle Ram
Firecracker
Zap Bats Goblin Gang Mortar Royal Recruits Battle Ram
Mortar
Bats Zap Goblin Gang Firecracker Fireball
Royal Recruits
Bats Zap Goblin Gang Firecracker Battle Ram
Fireball
Zap Mortar Battle Ram
Battle Ram
Zap Bats Goblin Gang Firecracker Royal Recruits Fireball

Defense Synergies 1 13

Bats
Zap Firecracker Mortar Royal Recruits
Zap
Fireball Bats Goblin Gang Firecracker Mortar
Goblin Gang
Zap Firecracker Mortar Royal Recruits
Firecracker
Bats Zap Goblin Gang Mortar Royal Recruits
Mortar
Bats Zap Goblin Gang Firecracker Fireball
Royal Recruits
Bats Goblin Gang Firecracker
Fireball
Zap Mortar
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Royal Recruits Fireball
Bats Zap Goblin Gang Firecracker Mortar Royal Recruits
Goblin Gang Mortar Bats Royal Recruits
Royal Recruits Bats Goblin Gang Firecracker Mortar
Firecracker Royal Recruits Fireball
Goblin Gang Fireball Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Mortar Fireball
Zap Royal Recruits Fireball
Goblin Gang Mortar Royal Recruits
Goblin Gang Firecracker Royal Recruits
Bats Goblin Gang Zap Firecracker Royal Recruits Fireball
Bats Zap Goblin Gang Firecracker Fireball
Mortar Royal Recruits Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Firecracker Mortar Royal Recruits
Royal Recruits Goblin Gang Mortar
Zap Goblin Gang Mortar Royal Recruits Fireball
Bats Goblin Gang Firecracker Mortar Royal Recruits Fireball
Mortar Fireball Bats Zap Goblin Gang Firecracker Royal Recruits
Zap Mortar Bats Firecracker Royal Recruits Fireball
Mortar Royal Recruits
Goblin Gang Royal Recruits Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Fireball
Fireball Zap Goblin Gang Firecracker Mortar
Goblin Gang Royal Recruits Bats Zap
Goblin Gang Royal Recruits Bats Zap Fireball
Royal Recruits Goblin Gang
Firecracker Fireball Bats Zap Goblin Gang
Goblin Gang Royal Recruits Bats Fireball
Royal Recruits
Zap Royal Recruits Bats Firecracker Mortar Fireball
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Goblin Gang Fireball
Royal Recruits Firecracker Fireball
Goblin Gang Royal Recruits Bats Zap Firecracker Mortar Fireball
Bats Zap Firecracker Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Royal Recruits
Firecracker Mortar Fireball Zap
Fireball
Firecracker Royal Recruits Fireball
Fireball Zap Firecracker Mortar
Firecracker Fireball Bats Zap
Firecracker Mortar
Fireball Zap Firecracker
Fireball Zap Firecracker Mortar
Bats Goblin Gang Fireball
Firecracker Zap Mortar Royal Recruits Fireball
Fireball Zap Firecracker
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Royal Recruits Fireball
Mortar Fireball
Bats
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Fireball
Fireball
Zap Mortar Royal Recruits Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Firecracker Mortar
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Goblin Gang Royal Recruits Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker
Zap Firecracker Mortar Fireball
Zap Fireball
Firecracker Royal Recruits
Zap Bats Goblin Gang Firecracker Royal Recruits Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Mortar Royal Recruits Fireball

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