My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Furnace Lumberjack Graveyard
Zap
Bats Furnace Graveyard
Barbarian Barrel
Furnace Electro Wizard Lumberjack Graveyard
The Log
Furnace Lumberjack Graveyard
Earthquake
Furnace Graveyard
Arrows
Bats Furnace Graveyard
Royal Delivery
Bats Bowler Electro Wizard Lumberjack Graveyard
Fireball
Furnace Bowler Electro Wizard Lumberjack
Poison
Bats Furnace Electro Wizard Graveyard
Lightning
Furnace Bowler Electro Wizard Lumberjack
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Furnace Freeze Electro Wizard Lumberjack Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Furnace Freeze

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Bowler Lumberjack Graveyard
Zap
Electro Wizard Graveyard Bats Furnace Freeze Bowler Lumberjack
Furnace
Zap Bowler Graveyard
Freeze
Graveyard Zap
Bowler
Graveyard Bats Zap Furnace Electro Wizard Lumberjack
Electro Wizard
Zap Graveyard Bowler Lumberjack
Lumberjack
Bats Zap Bowler Electro Wizard Graveyard
Graveyard
Zap Freeze Bowler Electro Wizard Bats Furnace Lumberjack

Defense Synergies 1 16

Bats
Zap Freeze Bowler Electro Wizard Lumberjack
Zap
Electro Wizard Bats Furnace Bowler Lumberjack
Furnace
Zap Bowler Electro Wizard Lumberjack
Freeze
Bats Electro Wizard Lumberjack
Bowler
Bats Zap Furnace Electro Wizard Lumberjack
Electro Wizard
Zap Bats Furnace Freeze Bowler Lumberjack
Lumberjack
Bats Zap Furnace Freeze Bowler Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Lumberjack Bats Zap Furnace Electro Wizard
Furnace Bowler Lumberjack Bats Freeze Electro Wizard
Lumberjack Bats Furnace Bowler Electro Wizard
Bowler Lumberjack
Freeze Bowler Bats Zap Furnace Electro Wizard Lumberjack
Bats Furnace Electro Wizard Zap Freeze
Bowler Zap Electro Wizard
Furnace Lumberjack
Bowler Electro Wizard Lumberjack
Bats Electro Wizard Zap Furnace Freeze Bowler Lumberjack
Bats Zap Furnace Electro Wizard
Furnace Bowler Lumberjack Bats Zap Freeze Electro Wizard
Bowler Bats Zap Furnace Freeze Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack
Zap Furnace Freeze Bowler Electro Wizard Lumberjack
Bats Furnace Bowler Electro Wizard Lumberjack
Bats Zap Furnace Bowler Electro Wizard Lumberjack
Zap Furnace Freeze Bats Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Bats Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Bowler Electro Wizard
Electro Wizard Zap Bowler Lumberjack
Lumberjack Bats Zap Furnace Bowler Electro Wizard
Bowler Lumberjack Bats Zap Electro Wizard
Bowler Lumberjack
Furnace Bats Zap Freeze Electro Wizard
Bats Furnace Bowler Electro Wizard Lumberjack
Lumberjack
Zap Freeze Electro Wizard Bats
Bats Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Lumberjack
Furnace Bowler
Electro Wizard Bats Zap Furnace Freeze Bowler Lumberjack
Bats Bowler Zap Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Bowler Electro Wizard
Freeze
Zap Furnace Bowler
Bats Zap Furnace Freeze
Furnace Bowler
Zap Freeze Bowler
Zap
Bats Bowler Electro Wizard Lumberjack
Zap Bowler Electro Wizard
Zap
Bowler
Freeze
Zap Furnace
Zap Furnace Bowler
Furnace Bowler
Freeze
Bats
Zap Bowler Electro Wizard
Zap Bowler
Bowler
Bowler
Zap
Zap Freeze Furnace Bowler
Zap Bowler Electro Wizard
Zap Bowler
Zap
Bats Zap Furnace Electro Wizard
Zap Electro Wizard Bats Freeze
Bowler
Zap
Zap Freeze Electro Wizard
Bowler
Zap Electro Wizard Bats Freeze
Zap Electro Wizard
Freeze
Bowler Electro Wizard Lumberjack
Zap Bowler
Zap
Zap Bats Freeze Bowler Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: