My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Ice Wizard
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Ice Wizard
Fireball
Firecracker Ice Wizard
Poison
Bats Firecracker Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Earthquake Ice Wizard Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Earthquake Bats Royal Giant Mini P.E.K.K.A The Log Ice Wizard
Firecracker
Zap Royal Giant Bats Earthquake Mini P.E.K.K.A
Royal Giant
Bats Firecracker Earthquake Ice Wizard Zap The Log
Earthquake
Zap Royal Giant Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Zap Firecracker Earthquake The Log Ice Wizard
The Log
Zap Royal Giant Earthquake Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 3 18

Bats
Zap Firecracker Earthquake Mini P.E.K.K.A The Log Ice Wizard
Zap
Mini P.E.K.K.A Bats Firecracker Earthquake The Log Ice Wizard
Firecracker
The Log Bats Zap Earthquake Mini P.E.K.K.A Ice Wizard
Royal Giant
Earthquake
Bats Zap Firecracker Mini P.E.K.K.A The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Bats Firecracker Earthquake Ice Wizard
The Log
Firecracker Mini P.E.K.K.A Bats Zap Earthquake Ice Wizard
Ice Wizard
Bats Zap Firecracker Earthquake Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker The Log
Mini P.E.K.K.A Bats Zap Firecracker The Log Ice Wizard
Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A Bats Firecracker Ice Wizard
Firecracker Earthquake Mini P.E.K.K.A The Log
The Log Bats Zap Firecracker Earthquake Ice Wizard
Bats Zap Firecracker Ice Wizard
Earthquake Zap The Log
Mini P.E.K.K.A Ice Wizard
Firecracker Mini P.E.K.K.A Ice Wizard
Bats Ice Wizard Zap Firecracker Earthquake The Log
Bats Zap Firecracker Ice Wizard
Mini P.E.K.K.A Bats Zap Earthquake The Log Ice Wizard
Bats Zap Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A
Bats Zap Firecracker The Log Ice Wizard
Zap Earthquake The Log Bats Firecracker Ice Wizard
Mini P.E.K.K.A
Bats Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A
Firecracker Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A
Zap Bats Firecracker Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Firecracker
Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Earthquake Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Zap The Log Ice Wizard
Earthquake The Log
Earthquake Firecracker The Log
Zap Firecracker Earthquake The Log
Firecracker Bats Zap Ice Wizard
Firecracker Earthquake The Log
Earthquake The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Earthquake The Log
Zap Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Zap Firecracker The Log
Earthquake Zap Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats Mini P.E.K.K.A
Zap Firecracker Earthquake Mini P.E.K.K.A The Log
Zap Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Zap The Log
Zap Firecracker Earthquake The Log Ice Wizard
Firecracker The Log Zap Earthquake Ice Wizard
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Earthquake The Log
Zap Firecracker
Firecracker Earthquake The Log
Zap Earthquake Bats
Zap Firecracker Ice Wizard
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker Earthquake
Zap
Firecracker
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: