My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Musketeer Wall Breakers
Zap
Bats Firecracker Wall Breakers Bandit
Barbarian Barrel
Firecracker Musketeer Wall Breakers Bandit
The Log
Firecracker Musketeer Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Musketeer Wall Breakers Bandit
Fireball
Firecracker Musketeer Wall Breakers Bandit
Poison
Bats Firecracker Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers The Log Firecracker Bandit Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers The Log

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Wall Breakers Bandit
Zap
Firecracker Bats Musketeer Wall Breakers The Log Bandit Mega Knight
Firecracker
Zap Bats Wall Breakers Bandit Mega Knight
Musketeer
Zap The Log Bandit Mega Knight
Wall Breakers
Bats Zap Firecracker The Log Mega Knight
The Log
Zap Musketeer Wall Breakers Bandit Mega Knight
Bandit
Bats Zap Firecracker Musketeer The Log Mega Knight
Mega Knight
Bats Zap Firecracker Musketeer Wall Breakers The Log Bandit

Defense Synergies 3 18

Bats
Zap Firecracker Musketeer The Log Bandit Mega Knight
Zap
Mega Knight Bats Firecracker Musketeer The Log Bandit
Firecracker
The Log Bats Zap Musketeer Bandit Mega Knight
Musketeer
The Log Bats Zap Firecracker Bandit Mega Knight
Wall Breakers
The Log
Firecracker Musketeer Bats Zap Bandit Mega Knight
Bandit
Bats Zap Firecracker Musketeer The Log Mega Knight
Mega Knight
Zap Bats Firecracker Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
Bats Zap Firecracker Musketeer The Log Bandit Mega Knight
Mega Knight Bats Musketeer Bandit
Bats Firecracker Musketeer Bandit Mega Knight
Firecracker The Log Mega Knight
The Log Bats Zap Firecracker Musketeer Bandit Mega Knight
Bats Musketeer Zap Firecracker
Zap Musketeer The Log Bandit Mega Knight
Musketeer
Firecracker Musketeer Bandit Mega Knight
Bats Zap Firecracker Musketeer The Log Bandit Mega Knight
Musketeer Bats Zap Firecracker
Mega Knight Bats Zap Musketeer The Log Bandit
Mega Knight Bats Zap Firecracker The Log
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight Bats Firecracker Musketeer
Mega Knight Bats Zap Firecracker Musketeer The Log Bandit
Zap The Log Bats Firecracker Musketeer Bandit Mega Knight
Musketeer
Mega Knight Bats Firecracker Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Firecracker Musketeer The Log Mega Knight
Bandit Mega Knight Bats Zap Musketeer The Log
Mega Knight Bats Zap Musketeer The Log Bandit
Musketeer Bandit Mega Knight
Firecracker Bats Zap Musketeer
Bats Musketeer Bandit
Mega Knight
Zap Mega Knight Bats Firecracker The Log Bandit
Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap The Log
Mega Knight Bandit
Firecracker Musketeer Mega Knight
Bats Zap Firecracker Musketeer The Log
Bats Mega Knight Zap Firecracker Musketeer The Log
Zap
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log Bandit
Firecracker Zap Musketeer The Log Bandit
The Log Bandit
Firecracker Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Bats Musketeer
Firecracker Zap Musketeer The Log Bandit
Zap Firecracker Musketeer
Firecracker Musketeer The Log Bandit
Firecracker Musketeer Bandit
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log Bandit
Firecracker Musketeer The Log Bandit Mega Knight
Bats
Zap Firecracker Musketeer The Log Bandit Mega Knight
Zap Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Musketeer Bandit
Zap Musketeer The Log Bandit Mega Knight
Zap Firecracker Musketeer The Log Bandit
Bats Zap Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Musketeer The Log Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Bats Musketeer Bandit
Zap Firecracker Musketeer
The Log
Firecracker Musketeer Mega Knight
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Bats Firecracker Musketeer The Log
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer The Log Bandit Mega Knight
Firecracker Mega Knight

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