My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon Little Prince
Zap
Bats Firecracker Guards Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Guards Little Prince
The Log
Firecracker Hog Rider Guards Little Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards Little Prince
Royal Delivery
Bats Firecracker Hog Rider Guards Inferno Dragon Little Prince
Fireball
Firecracker Hog Rider Inferno Dragon Little Prince
Poison
Bats Firecracker Guards Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Little Prince Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Inferno Dragon
Zap
Firecracker Hog Rider Bats Guards Mega Knight Little Prince
Firecracker
Zap Hog Rider Bats Inferno Dragon Mega Knight
Hog Rider
Bats Zap Firecracker Guards Mega Knight Little Prince
Guards
Zap Hog Rider
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Zap Firecracker Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 1 11

Bats
Zap Firecracker Inferno Dragon Mega Knight
Zap
Mega Knight Bats Firecracker Guards Inferno Dragon Little Prince
Firecracker
Bats Zap Guards Mega Knight
Hog Rider
Guards
Zap Firecracker
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker Inferno Dragon
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Bats Zap Firecracker Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Firecracker Guards Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Guards Mega Knight
Bats Inferno Dragon Zap Firecracker Little Prince
Zap Mega Knight
Inferno Dragon
Guards Firecracker Mega Knight Little Prince
Bats Guards Zap Firecracker Mega Knight
Inferno Dragon Bats Zap Firecracker
Mega Knight Bats Zap Guards
Mega Knight Bats Zap Firecracker Guards
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Zap Firecracker Guards Little Prince
Zap Bats Firecracker Guards Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats Firecracker Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Firecracker Inferno Dragon Mega Knight
Guards Mega Knight Bats Zap
Guards Mega Knight Bats Zap
Guards Inferno Dragon Mega Knight
Firecracker Bats Zap
Guards Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Firecracker Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Zap Guards
Mega Knight Guards
Firecracker Mega Knight
Guards Bats Zap Firecracker Inferno Dragon Little Prince
Bats Mega Knight Zap Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Inferno Dragon
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Little Prince
Zap Bats Firecracker Guards
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Guards
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Guards
Firecracker Bats Zap
Zap Firecracker Mega Knight Little Prince

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