My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Firecracker Witch
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Fireball Valkyrie Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Firecracker Fireball P.E.K.K.A Bats Valkyrie Witch
Firecracker
Zap Bats Valkyrie P.E.K.K.A
Fireball
Zap Golden Knight
Valkyrie
Bats Zap Firecracker Witch P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Valkyrie Witch
Golden Knight
Fireball

Defense Synergies 2 16

Bats
Zap Firecracker Valkyrie P.E.K.K.A Golden Knight
Zap
Fireball Bats Firecracker Valkyrie Witch P.E.K.K.A Golden Knight
Firecracker
Valkyrie Bats Zap P.E.K.K.A Golden Knight
Fireball
Zap Valkyrie Golden Knight
Valkyrie
Firecracker Bats Zap Fireball Witch P.E.K.K.A
Witch
Zap Valkyrie
P.E.K.K.A
Bats Zap Firecracker Valkyrie
Golden Knight
Bats Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Golden Knight
P.E.K.K.A Bats Zap Firecracker Valkyrie Witch
Witch P.E.K.K.A Bats Valkyrie
Witch P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Bats Zap Firecracker Valkyrie
Bats Zap Firecracker Fireball Witch
Zap Fireball Valkyrie P.E.K.K.A Golden Knight
Witch P.E.K.K.A
Firecracker Valkyrie
Bats Valkyrie Witch Zap Firecracker Fireball
Bats Zap Firecracker Fireball Witch
P.E.K.K.A Bats Zap Fireball Valkyrie Witch
Fireball Valkyrie Bats Zap Firecracker Witch P.E.K.K.A Golden Knight
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Firecracker Fireball Valkyrie Witch P.E.K.K.A
Fireball Bats Zap Firecracker Valkyrie Witch Golden Knight
Zap Valkyrie Witch Bats Firecracker Fireball
P.E.K.K.A
Valkyrie Bats Firecracker Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch P.E.K.K.A
Fireball Zap Firecracker Valkyrie
P.E.K.K.A Bats Zap Valkyrie Witch Golden Knight
Valkyrie P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Witch
Firecracker Fireball Bats Zap Witch
P.E.K.K.A Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Firecracker Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch Golden Knight
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch Golden Knight
Firecracker Fireball Valkyrie Witch
Witch Bats Zap Firecracker Fireball Valkyrie P.E.K.K.A Golden Knight
Bats Valkyrie Zap Firecracker Fireball Witch P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Golden Knight
Firecracker Fireball Zap Golden Knight
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Bats Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker Golden Knight
Bats Fireball
Firecracker Zap Fireball Valkyrie Golden Knight
Fireball Zap Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch Golden Knight
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie Witch Golden Knight
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Zap Witch Golden Knight
Fireball Zap Witch Golden Knight
Fireball Zap Firecracker Golden Knight
Bats Zap Firecracker Fireball Witch
Zap Bats Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Bats Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball Witch Golden Knight
Firecracker Bats Zap Fireball Witch
Zap Firecracker Fireball Witch Golden Knight

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