My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Royal Ghost Bandit
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Firecracker Bandit Ram Rider
Poison
Bats Firecracker
Lightning
Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Royal Ghost Bandit Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Royal Ghost

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A Bandit Ram Rider
Zap
Firecracker Fireball P.E.K.K.A Ram Rider Bats Royal Ghost Bandit
Firecracker
Zap Bats P.E.K.K.A Bandit Ram Rider
Fireball
Zap Ram Rider
P.E.K.K.A
Zap Bats Firecracker Ram Rider
Royal Ghost
Zap Bandit Ram Rider
Bandit
Bats Zap Firecracker Royal Ghost Ram Rider
Ram Rider
Zap Bats Firecracker Fireball P.E.K.K.A Royal Ghost Bandit

Defense Synergies 1 14

Bats
Zap Firecracker P.E.K.K.A Bandit
Zap
Fireball Bats Firecracker P.E.K.K.A Royal Ghost Bandit Ram Rider
Firecracker
Bats Zap P.E.K.K.A Bandit
Fireball
Zap Bandit Ram Rider
P.E.K.K.A
Bats Zap Firecracker
Royal Ghost
Zap
Bandit
Bats Zap Firecracker Fireball Ram Rider
Ram Rider
Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Ram Rider
P.E.K.K.A Bats Zap Firecracker Bandit Ram Rider
P.E.K.K.A Ram Rider Bats Bandit
P.E.K.K.A Bats Firecracker Bandit Ram Rider
Firecracker Fireball P.E.K.K.A
Fireball Bats Zap Firecracker Royal Ghost Bandit
Bats Ram Rider Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Firecracker Royal Ghost Bandit
Bats Zap Firecracker Fireball Royal Ghost Bandit Ram Rider
Bats Zap Firecracker Fireball Ram Rider
P.E.K.K.A Bats Zap Fireball Bandit Ram Rider
Fireball Bats Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Zap Fireball P.E.K.K.A Bandit Ram Rider
Bats Firecracker Fireball P.E.K.K.A
Fireball Bats Zap Firecracker Royal Ghost Bandit Ram Rider
Zap Bats Firecracker Fireball Royal Ghost Bandit Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Bats Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Zap Firecracker Royal Ghost
P.E.K.K.A Bandit Bats Zap Ram Rider
P.E.K.K.A Bats Zap Fireball Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Firecracker Fireball Bats Zap Ram Rider
P.E.K.K.A Bats Fireball Bandit Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit Ram Rider
Firecracker Fireball
Bats Zap Firecracker Fireball P.E.K.K.A
Bats Zap Firecracker Fireball P.E.K.K.A Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Zap Royal Ghost Bandit Ram Rider
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Bats Zap Ram Rider
Firecracker
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Bandit Ram Rider
Bats Fireball
Firecracker Zap Fireball Bandit Ram Rider
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Bats
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap Royal Ghost Bandit Ram Rider
Fireball Zap Bandit Ram Rider
Fireball Zap Firecracker Bandit
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Bats Fireball Bandit
Fireball Zap Firecracker Ram Rider
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Royal Ghost Bandit

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