My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Goblin Barrel Skeleton Army Witch Little Prince
Zap
Bats Cannon Goblin Barrel Skeleton Army Witch Little Prince
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Witch Little Prince
The Log
Cannon Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch Little Prince
Fireball
Cannon Goblin Barrel Skeleton Army Witch Little Prince
Poison
Bats Cannon Skeleton Army Witch Little Prince
Lightning
Cannon Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Goblin Barrel Skeleton Army Little Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel
Zap
Bats Witch The Log Little Prince
Cannon
Goblin Barrel
Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap
The Log
Zap Little Prince
Little Prince
Zap The Log

Defense Synergies 2 13

Bats
Zap Cannon The Log
Zap
Cannon Bats Skeleton Army Witch The Log Little Prince
Cannon
Zap The Log Bats Skeleton Army Witch Little Prince
Goblin Barrel
Skeleton Army
Zap Cannon The Log
Witch
Zap Cannon The Log
The Log
Cannon Bats Zap Skeleton Army Witch Little Prince
Little Prince
Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Skeleton Army Bats Zap Cannon Witch The Log
Cannon Skeleton Army Witch Bats
Cannon Skeleton Army Witch Bats
Skeleton Army The Log
Skeleton Army The Log Bats Zap Cannon
Bats Zap Cannon Witch Little Prince
Zap Cannon The Log
Cannon Witch Skeleton Army
Skeleton Army Cannon Little Prince
Bats Skeleton Army Witch Zap Cannon The Log
Bats Zap Witch
Cannon Skeleton Army Bats Zap Witch The Log
Skeleton Army Bats Zap Cannon Witch The Log
Skeleton Army Cannon
Skeleton Army Zap Cannon The Log
Bats Cannon Skeleton Army Witch
Cannon Bats Zap Skeleton Army Witch The Log Little Prince
Zap Witch The Log Bats Cannon Little Prince
Cannon
Skeleton Army Bats Cannon Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap The Log
Skeleton Army Bats Zap Witch The Log
Skeleton Army Bats Zap The Log
Cannon Skeleton Army Witch
Bats Zap Witch
Skeleton Army Bats Witch
Skeleton Army
Zap Bats Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Bats Witch
Skeleton Army Zap The Log
Skeleton Army Cannon Witch
Cannon Skeleton Army Witch
Skeleton Army Witch Bats Zap The Log Little Prince
Bats Zap Cannon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap
Bats
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Bats
Zap The Log
Zap Witch The Log Little Prince
The Log
The Log
Zap The Log
Zap The Log Witch Little Prince
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Bats Zap Witch Little Prince
Zap Bats Witch
Zap The Log
Zap
The Log
Zap Bats Skeleton Army Witch
Zap Witch
The Log
The Log Zap
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log Little Prince

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