My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats
Zap
Bats Bandit Sparky
Barbarian Barrel
Wizard Bandit Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Healer Wizard Bandit Sparky
Fireball
Battle Healer Wizard Bandit Sparky
Poison
Bats Battle Healer Wizard Sparky
Lightning
Battle Healer Wizard Bandit Sparky
Rocket
Battle Healer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Tornado Bandit Battle Healer Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Healer Bandit Sparky
Zap
Mirror Tornado Sparky Bats Battle Healer Bandit
Battle Healer
Bats Zap Mirror Tornado Bandit Sparky
Wizard
Tornado Bandit Sparky
Mirror
Zap Battle Healer Tornado Sparky
Tornado
Zap Wizard Sparky Battle Healer Mirror
Bandit
Bats Zap Battle Healer Wizard
Sparky
Zap Tornado Bats Battle Healer Wizard Mirror

Defense Synergies 5 14

Bats
Zap Battle Healer Bandit Sparky
Zap
Mirror Bats Battle Healer Tornado Bandit Sparky
Battle Healer
Mirror Bats Zap Tornado Bandit Sparky
Wizard
Tornado Bandit
Mirror
Zap Battle Healer Tornado Sparky
Tornado
Wizard Mirror Sparky Zap Battle Healer Sparky
Bandit
Bats Zap Battle Healer Wizard
Sparky
Tornado Bats Zap Battle Healer Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Sparky Bats Zap Battle Healer Bandit
Tornado Sparky Bats Bandit
Sparky Bats Bandit
Battle Healer Tornado Sparky
Tornado Bats Zap Bandit
Bats Tornado Zap Wizard
Zap Battle Healer Bandit Sparky
Sparky Tornado
Tornado Battle Healer Bandit Sparky
Bats Zap Wizard Tornado Bandit
Bats Zap Wizard Tornado
Sparky Bats Zap Battle Healer Wizard Bandit
Wizard Sparky Bats Zap Tornado
Sparky Bandit
Tornado Zap Bandit Sparky
Wizard Sparky Bats Tornado
Bats Zap Battle Healer Wizard Tornado Bandit
Zap Wizard Tornado Bats Battle Healer Bandit
Sparky Tornado
Wizard Bats Battle Healer Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Bandit Sparky
Bandit Zap Battle Healer Wizard
Bandit Bats Zap Battle Healer Sparky
Bats Zap Battle Healer Tornado Bandit Sparky
Battle Healer Bandit Sparky
Wizard Bats Zap Tornado
Sparky Bats Battle Healer Bandit
Battle Healer Sparky
Zap Bats Tornado Bandit Sparky
Sparky
Bats Sparky
Zap Tornado
Wizard Bandit Sparky
Wizard Sparky
Sparky Bats Zap Battle Healer Tornado
Bats Zap Battle Healer Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Tornado Bandit
Bandit Sparky
Sparky
Wizard Zap Sparky
Wizard Bats Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Bats Tornado Sparky
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado
Bandit Sparky
Bandit
Zap Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky
Tornado Sparky
Bats Sparky
Zap Wizard Bandit Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado Bandit Sparky
Zap Tornado Bandit Sparky
Bats Zap Wizard Tornado Sparky
Zap Bats Wizard
Sparky
Zap Wizard Bandit Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats Bandit
Zap Wizard Tornado
Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Bats Tornado Sparky
Bats Zap Tornado
Zap Tornado Bandit Sparky

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