My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Valkyrie Wizard Skeleton Army
Fireball
Barbarians Wizard Skeleton Army
Poison
Bats Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Mini P.E.K.K.A Valkyrie Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A
Zap
Bats Mini P.E.K.K.A Valkyrie Freeze
Barbarians
Mini P.E.K.K.A
Bats Zap Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Skeleton Army
Freeze
Zap

Defense Synergies 1 17

Bats
Zap Mini P.E.K.K.A Valkyrie Freeze
Zap
Mini P.E.K.K.A Bats Barbarians Valkyrie Skeleton Army
Barbarians
Zap Skeleton Army
Mini P.E.K.K.A
Zap Bats Valkyrie Wizard Skeleton Army Freeze
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Freeze
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Freeze
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Wizard Freeze
Freeze
Bats Mini P.E.K.K.A Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Bats Zap Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie Freeze
Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Freeze Bats Zap Valkyrie
Bats Zap Wizard Freeze
Zap Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Bats Barbarians Valkyrie Skeleton Army Zap Wizard Freeze
Bats Zap Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Bats Zap Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Bats Zap Barbarians Mini P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Zap Mini P.E.K.K.A Freeze
Barbarians Wizard Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Zap Barbarians Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Freeze Bats Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Bats Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Zap Mini P.E.K.K.A Valkyrie Wizard
Barbarians Skeleton Army Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Zap Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Bats Zap Freeze
Mini P.E.K.K.A Skeleton Army Bats Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Zap Freeze Bats Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Bats Zap Mini P.E.K.K.A Valkyrie Freeze
Bats Valkyrie Zap Barbarians Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Barbarians Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard
Wizard
Zap Barbarians
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Bats Barbarians Skeleton Army Freeze
Zap Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

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