My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Flying Machine Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Lava Hound
Giant Snowball
Bats Flying Machine Lava Hound
Zap
Bats Flying Machine Lava Hound
Barbarian Barrel
Tesla Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats Flying Machine Lava Hound
Royal Delivery
Bats Mini P.E.K.K.A Flying Machine Electro Wizard Lava Hound
Fireball
Tesla Flying Machine Electro Wizard Lava Hound
Poison
Bats Flying Machine Electro Wizard Lava Hound
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tesla Mini P.E.K.K.A Flying Machine Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Mini P.E.K.K.A Flying Machine
Zap
Arrows Electro Wizard Bats Mini P.E.K.K.A Flying Machine Lava Hound
Arrows
Zap Lava Hound Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Zap Arrows Electro Wizard
Flying Machine
Lava Hound Bats Zap
Electro Wizard
Zap Mini P.E.K.K.A
Lava Hound
Bats Arrows Flying Machine Zap

Defense Synergies 3 12

Bats
Zap Tesla Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Arrows Tesla Flying Machine
Arrows
Zap Tesla Mini P.E.K.K.A
Tesla
Bats Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows Tesla
Flying Machine
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Tesla Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Flying Machine Electro Wizard
Mini P.E.K.K.A Bats Zap Tesla Flying Machine Electro Wizard
Tesla Mini P.E.K.K.A Bats Electro Wizard
Tesla Mini P.E.K.K.A Bats Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Bats Zap Tesla Flying Machine Electro Wizard
Bats Tesla Electro Wizard Zap Arrows Flying Machine
Zap Arrows Tesla Flying Machine Electro Wizard
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Arrows Tesla Flying Machine
Arrows Tesla Bats Zap Flying Machine Electro Wizard
Tesla Mini P.E.K.K.A Bats Zap Flying Machine Electro Wizard
Bats Zap Arrows Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Zap Tesla Mini P.E.K.K.A Electro Wizard
Tesla Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Tesla Bats Zap Flying Machine Electro Wizard
Zap Arrows Bats Tesla Flying Machine Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Bats Arrows Tesla Mini P.E.K.K.A Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Tesla Mini P.E.K.K.A Flying Machine
Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A
Arrows Bats Zap Tesla Flying Machine Electro Wizard
Mini P.E.K.K.A Bats Tesla Flying Machine Electro Wizard
Mini P.E.K.K.A Tesla
Zap Electro Wizard Bats Mini P.E.K.K.A Flying Machine
Tesla
Bats Tesla Mini P.E.K.K.A Flying Machine
Zap Arrows Electro Wizard
Mini P.E.K.K.A Tesla
Tesla Flying Machine
Tesla Electro Wizard Bats Zap Mini P.E.K.K.A Flying Machine
Bats Arrows Zap Tesla Mini P.E.K.K.A Flying Machine Electro Wizard
Zap Arrows Electro Wizard
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows
Arrows Bats Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Bats Mini P.E.K.K.A Electro Wizard
Zap Arrows Flying Machine Electro Wizard
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Flying Machine Electro Wizard
Zap Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows
Arrows Zap Flying Machine Electro Wizard
Zap Arrows Flying Machine
Zap Arrows
Bats Zap Arrows Flying Machine Electro Wizard
Zap Electro Wizard Bats Flying Machine
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Bats Flying Machine
Zap Arrows Flying Machine Electro Wizard
Arrows
Mini P.E.K.K.A Flying Machine Electro Wizard
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Bats Flying Machine Electro Wizard
Bats Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

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