My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Miner
Giant Snowball
Bats Battle Ram Baby Dragon Miner
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Battle Ram Baby Dragon Electro Wizard
Poison
Bats Electro Wizard
Lightning
Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Miner Battle Ram Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Miner

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Battle Ram Baby Dragon P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Miner Electro Wizard Bats Baby Dragon
Arrows
Zap P.E.K.K.A Battle Ram Miner
Battle Ram
Zap Bats Arrows Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Bats Zap Battle Ram P.E.K.K.A Miner Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bats Battle Ram Baby Dragon
Miner
Bats Zap Arrows Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon Miner

Defense Synergies 1 11

Bats
Zap Baby Dragon P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Arrows Baby Dragon P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A
Battle Ram
Baby Dragon
Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Bats P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Arrows P.E.K.K.A
Arrows Bats Zap Baby Dragon Electro Wizard
Bats Electro Wizard Zap Arrows Baby Dragon
Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Miner Electro Wizard
Bats Electro Wizard Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
Bats Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Bats Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Baby Dragon Miner
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A
Arrows Bats Zap Baby Dragon Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Baby Dragon
Electro Wizard Bats Zap Baby Dragon P.E.K.K.A
Bats Arrows Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon Miner Electro Wizard
Arrows Baby Dragon Miner
Arrows
Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Miner Zap
Bats Electro Wizard
Miner Zap Arrows Electro Wizard
Zap Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Zap Arrows Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Miner
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Miner Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Miner
Miner Zap Arrows Baby Dragon
Bats Zap Arrows Baby Dragon Electro Wizard
Zap Electro Wizard Bats
Zap Arrows Miner
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Bats
Zap Arrows Baby Dragon Electro Wizard
Arrows
Miner Baby Dragon Electro Wizard
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Bats Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Miner Electro Wizard

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