My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Electro Dragon Inferno Dragon
Zap
Bats Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Inferno Tower Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Guards Electro Dragon Inferno Dragon
Fireball
Inferno Tower Electro Dragon Inferno Dragon
Poison
Bats Inferno Tower Guards Electro Dragon
Lightning
Mini P.E.K.K.A Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Mini P.E.K.K.A Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Inferno Dragon
Zap
Arrows Bats Mini P.E.K.K.A Guards Electro Dragon
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows
Inferno Tower
Guards
Zap
Electro Dragon
Zap Inferno Dragon
Inferno Dragon
Bats Electro Dragon

Defense Synergies 2 16

Bats
Zap Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap
Mini P.E.K.K.A Bats Arrows Inferno Tower Guards Electro Dragon Inferno Dragon
Arrows
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Bats Arrows Guards Electro Dragon
Inferno Tower
Guards Bats Zap Arrows Electro Dragon
Guards
Inferno Tower Zap Mini P.E.K.K.A Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Inferno Tower Guards Inferno Dragon
Inferno Dragon
Bats Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats Zap Electro Dragon
Mini P.E.K.K.A Inferno Tower Bats Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats Guards Electro Dragon
Arrows Mini P.E.K.K.A
Arrows Bats Zap Guards Electro Dragon
Bats Inferno Tower Inferno Dragon Zap Arrows Electro Dragon
Zap Arrows Inferno Tower Electro Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Guards Mini P.E.K.K.A Inferno Tower
Bats Guards Zap Arrows Electro Dragon
Arrows Inferno Tower Inferno Dragon Bats Zap Electro Dragon
Mini P.E.K.K.A Inferno Tower Bats Zap Guards Electro Dragon
Bats Zap Arrows Mini P.E.K.K.A Guards Electro Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mini P.E.K.K.A Inferno Tower Electro Dragon
Arrows Bats Zap Guards Electro Dragon
Zap Arrows Bats Guards Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Bats Arrows Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Electro Dragon Inferno Dragon
Guards Bats Zap Mini P.E.K.K.A Inferno Tower Electro Dragon
Mini P.E.K.K.A Guards Bats Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards Inferno Dragon
Arrows Bats Zap Electro Dragon
Mini P.E.K.K.A Guards Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Electro Dragon Bats Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Inferno Tower Guards Electro Dragon
Zap Arrows Guards
Mini P.E.K.K.A Inferno Tower Guards
Electro Dragon
Inferno Tower Guards Electro Dragon Bats Zap Mini P.E.K.K.A Inferno Dragon
Bats Arrows Zap Mini P.E.K.K.A Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Guards
Zap Arrows
Arrows Bats Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Bats Mini P.E.K.K.A Guards Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Bats Zap Arrows Electro Dragon
Zap Electro Dragon Bats Guards
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Bats Guards Electro Dragon
Zap Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon Bats Guards
Bats Zap Electro Dragon
Electro Dragon Zap

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