My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Knight Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Balloon Ice Wizard Inferno Dragon Lumberjack
Fireball
Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Ice Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Inferno Dragon Lumberjack
Zap
Arrows Balloon Bats Knight Ice Wizard Lumberjack
Arrows
Zap Balloon Knight Lumberjack
Knight
Bats Balloon Zap Arrows Ice Wizard Lumberjack
Balloon
Bats Zap Arrows Knight Lumberjack Ice Wizard
Ice Wizard
Zap Knight Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Balloon Bats Zap Arrows Knight Ice Wizard

Defense Synergies 2 15

Bats
Knight Zap Ice Wizard Inferno Dragon Lumberjack
Zap
Bats Arrows Knight Ice Wizard Inferno Dragon Lumberjack
Arrows
Zap Knight Ice Wizard Lumberjack
Knight
Bats Ice Wizard Zap Arrows Lumberjack
Balloon
Ice Wizard
Knight Bats Zap Arrows Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Ice Wizard
Lumberjack
Bats Zap Arrows Knight Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Inferno Dragon Lumberjack Bats Zap Knight Ice Wizard
Lumberjack Bats Knight Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Ice Wizard
Arrows Lumberjack
Arrows Bats Zap Ice Wizard Lumberjack
Bats Inferno Dragon Zap Arrows Ice Wizard
Zap Arrows
Inferno Dragon Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack
Bats Ice Wizard Zap Arrows Knight Lumberjack
Arrows Inferno Dragon Bats Zap Ice Wizard
Lumberjack Bats Zap Knight Ice Wizard
Bats Zap Arrows Lumberjack
Inferno Dragon Knight Lumberjack
Zap Inferno Dragon Lumberjack
Bats Arrows Knight Lumberjack
Arrows Bats Zap Knight Ice Wizard Lumberjack
Zap Arrows Bats Knight Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Arrows Knight Inferno Dragon Lumberjack
Lumberjack Bats Zap Knight
Lumberjack Bats Zap Knight
Knight Inferno Dragon Lumberjack
Arrows Bats Zap Ice Wizard
Bats Knight Ice Wizard Lumberjack
Knight Inferno Dragon Lumberjack
Zap Bats Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Lumberjack
Zap Arrows
Knight Lumberjack
Bats Zap Knight Inferno Dragon Lumberjack
Bats Arrows Zap Ice Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ice Wizard
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Bats Lumberjack
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Inferno Dragon
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Wizard
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats
Zap Arrows Ice Wizard
Arrows
Knight Lumberjack
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: