My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Princess Ram Rider
Zap
Bats Witch Princess Ram Rider
Barbarian Barrel
Heal Spirit Witch Princess
The Log
Heal Spirit Witch Princess Ram Rider
Earthquake
Witch
Arrows
Bats Heal Spirit Witch Princess
Royal Delivery
Bats Heal Spirit Witch P.E.K.K.A Princess Ram Rider
Fireball
Witch Princess Ram Rider
Poison
Bats Witch Princess
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Arrows Princess Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Zap Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bats Heal Spirit Witch Princess
Arrows
Zap P.E.K.K.A Ram Rider
Heal Spirit
Zap Witch P.E.K.K.A Ram Rider
Witch
Zap Heal Spirit P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Bats Heal Spirit Witch Princess Ram Rider
Princess
Zap P.E.K.K.A
Ram Rider
Zap Bats Arrows Heal Spirit Witch P.E.K.K.A

Defense Synergies 0 9

Bats
Zap P.E.K.K.A
Zap
Bats Arrows Witch P.E.K.K.A Princess Ram Rider
Arrows
Zap P.E.K.K.A
Heal Spirit
Witch
Zap
P.E.K.K.A
Bats Zap Arrows Princess
Princess
Zap P.E.K.K.A
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Bats Zap Witch Ram Rider
Witch P.E.K.K.A Ram Rider Bats
Witch P.E.K.K.A Bats Ram Rider
Arrows P.E.K.K.A Princess
Arrows Bats Zap
Bats Ram Rider Zap Arrows Witch Princess
Zap Arrows P.E.K.K.A Ram Rider
Witch P.E.K.K.A Princess
Bats Witch Zap Arrows Princess Ram Rider
Arrows Bats Zap Witch Princess Ram Rider
P.E.K.K.A Bats Zap Witch Ram Rider
Bats Zap Arrows Witch P.E.K.K.A Princess
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Bats Arrows Witch P.E.K.K.A
Arrows Bats Zap Witch Ram Rider
Zap Arrows Witch Bats Princess Ram Rider
P.E.K.K.A Ram Rider
Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A Bats Zap Witch Ram Rider
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Witch Ram Rider
Arrows Bats Zap Witch Princess Ram Rider
P.E.K.K.A Bats Witch Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch Ram Rider
Witch Princess
Witch Bats Zap P.E.K.K.A
Bats Arrows Zap Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess Ram Rider
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Witch Princess Ram Rider
Arrows Witch Princess
Arrows Zap Princess Ram Rider
Arrows Zap Ram Rider
Bats
Zap Arrows Princess Ram Rider
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Bats
Zap Arrows Princess
Zap Arrows Witch Princess
Arrows Princess
Zap Arrows
Zap Arrows Witch Princess
Witch
Arrows Zap Witch Princess Ram Rider
Zap Arrows Witch Princess Ram Rider
Zap Arrows
Bats Zap Arrows Witch Princess
Zap Bats Witch
Zap Arrows
Zap Arrows Princess
P.E.K.K.A
Arrows Princess
Zap Bats Witch Princess
Zap Arrows Witch Princess Ram Rider
Arrows
Princess
Arrows Zap Princess
Zap Arrows
P.E.K.K.A
Zap Bats Witch Princess
Bats Zap Witch Princess
Zap Witch Princess

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