My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Royal Giant Valkyrie Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Tesla Valkyrie Electro Wizard
The Log
Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Bowler Electro Wizard
Fireball
Archers Tesla Bowler Electro Wizard
Poison
Bats Archers Electro Wizard
Lightning
Tesla Valkyrie Bowler Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tesla Valkyrie Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Bowler
Zap
Electro Wizard Bats Archers Royal Giant Valkyrie Bowler
Archers
Valkyrie Zap Royal Giant Bowler
Tesla
Royal Giant
Bats Zap Archers Bowler Electro Wizard
Valkyrie
Bats Archers Zap Electro Wizard
Bowler
Bats Zap Archers Royal Giant Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Bowler

Defense Synergies 2 18

Bats
Zap Tesla Valkyrie Bowler Electro Wizard
Zap
Electro Wizard Bats Archers Tesla Valkyrie Bowler
Archers
Valkyrie Zap Tesla Bowler Electro Wizard
Tesla
Bats Zap Archers Valkyrie Bowler Electro Wizard
Royal Giant
Valkyrie
Archers Bats Zap Tesla Bowler Electro Wizard
Bowler
Bats Zap Archers Tesla Valkyrie Electro Wizard
Electro Wizard
Zap Bats Archers Tesla Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Valkyrie Electro Wizard
Bats Zap Tesla Valkyrie Electro Wizard
Tesla Bowler Bats Archers Valkyrie Electro Wizard
Tesla Bats Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Bats Zap Archers Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Zap Archers
Bowler Zap Tesla Valkyrie Electro Wizard
Tesla
Archers Tesla Valkyrie Bowler Electro Wizard
Bats Archers Valkyrie Electro Wizard Zap Tesla Bowler
Tesla Bats Zap Archers Electro Wizard
Tesla Bowler Bats Zap Valkyrie Electro Wizard
Valkyrie Bowler Bats Zap Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Bowler Electro Wizard
Tesla Bats Valkyrie Bowler Electro Wizard
Tesla Bats Zap Archers Valkyrie Bowler Electro Wizard
Zap Valkyrie Bats Archers Tesla Bowler Electro Wizard
Tesla Electro Wizard
Valkyrie Bowler Bats Archers Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Tesla Bowler Electro Wizard
Electro Wizard Zap Archers Tesla Valkyrie Bowler
Bats Zap Valkyrie Bowler Electro Wizard
Valkyrie Bowler Bats Zap Tesla Electro Wizard
Tesla Valkyrie Bowler
Bats Zap Archers Tesla Electro Wizard
Bats Archers Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie
Zap Electro Wizard Bats Valkyrie
Tesla
Bats Tesla Valkyrie Bowler
Zap Valkyrie Bowler Electro Wizard
Bowler Tesla Valkyrie
Archers Tesla Valkyrie Bowler
Tesla Electro Wizard Bats Zap Archers Valkyrie Bowler
Bats Valkyrie Bowler Zap Archers Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Electro Wizard
Valkyrie
Zap Valkyrie Bowler
Bats Zap
Archers Bowler
Zap Bowler
Zap
Bats Bowler Electro Wizard
Zap Valkyrie Bowler Electro Wizard
Zap Archers
Bowler
Zap
Zap Bowler
Bowler
Bats
Zap Archers Bowler Electro Wizard
Zap Valkyrie Bowler
Bowler
Bowler
Zap
Zap Valkyrie Bowler
Zap Bowler Electro Wizard
Zap Bowler
Zap
Bats Zap Archers Electro Wizard
Zap Electro Wizard Bats
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Bats Archers
Zap Archers Electro Wizard
Valkyrie Bowler Electro Wizard
Zap Bowler
Zap
Zap Bats Bowler Electro Wizard
Bats Zap Electro Wizard
Zap Bowler Electro Wizard

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