My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Hogs Dark Prince Miner
Giant Snowball
Bats Archers Goblin Gang Royal Hogs Miner
Zap
Bats Archers Goblin Gang Royal Hogs Dark Prince
Barbarian Barrel
Archers Goblin Gang Wizard Royal Hogs Dark Prince
The Log
Archers Goblin Gang Royal Hogs Dark Prince
Earthquake
Archers Goblin Gang Royal Hogs
Arrows
Bats Archers Goblin Gang Royal Hogs
Royal Delivery
Bats Archers Goblin Gang Wizard Royal Hogs Dark Prince Miner
Fireball
Archers Goblin Gang Wizard Royal Hogs
Poison
Bats Archers Goblin Gang Wizard Royal Hogs
Lightning
Wizard Dark Prince
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Miner Dark Prince Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Royal Hogs Dark Prince
Zap
Miner Bats Archers Royal Hogs Dark Prince
Archers
Zap Royal Hogs Dark Prince Miner
Goblin Gang
Miner Royal Hogs Dark Prince
Wizard
Royal Hogs Dark Prince Miner
Royal Hogs
Bats Zap Archers Goblin Gang Wizard Dark Prince
Dark Prince
Bats Zap Archers Goblin Gang Wizard Royal Hogs Miner
Miner
Bats Zap Goblin Gang Archers Wizard Dark Prince

Defense Synergies 0 11

Bats
Zap Dark Prince
Zap
Bats Archers Goblin Gang Dark Prince Miner
Archers
Zap Goblin Gang Dark Prince
Goblin Gang
Zap Archers Dark Prince Miner
Wizard
Dark Prince
Royal Hogs
Dark Prince
Bats Zap Archers Goblin Gang Wizard
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Dark Prince
Goblin Gang Bats Archers Dark Prince
Bats Goblin Gang Dark Prince
Dark Prince
Goblin Gang Bats Zap Archers Dark Prince
Bats Zap Archers Goblin Gang Wizard
Zap
Goblin Gang
Goblin Gang Archers Dark Prince Miner
Bats Archers Goblin Gang Zap Wizard Dark Prince
Bats Zap Archers Goblin Gang Wizard
Bats Zap Goblin Gang Wizard Dark Prince
Wizard Bats Zap Goblin Gang Dark Prince
Goblin Gang
Zap Goblin Gang
Wizard Bats Goblin Gang Dark Prince
Bats Zap Archers Goblin Gang Wizard Dark Prince
Zap Wizard Bats Archers Dark Prince
Goblin Gang Wizard Dark Prince Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Dark Prince
Zap Archers Goblin Gang Wizard Miner
Goblin Gang Bats Zap Dark Prince
Goblin Gang Dark Prince Bats Zap
Goblin Gang Dark Prince
Wizard Bats Zap Archers Goblin Gang
Goblin Gang Dark Prince Bats Archers
Dark Prince
Zap Bats Dark Prince
Goblin Gang
Bats Dark Prince
Zap Dark Prince
Dark Prince Goblin Gang Wizard
Wizard Archers
Goblin Gang Bats Zap Archers Dark Prince
Bats Zap Archers Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Dark Prince
Wizard Zap Dark Prince
Wizard Bats Zap
Archers Wizard
Zap Wizard
Miner Zap Wizard
Bats Goblin Gang
Miner Zap Wizard Dark Prince
Zap Archers Wizard
Miner
Zap
Zap Wizard
Wizard
Bats
Zap Archers Wizard Dark Prince
Zap Wizard Miner
Wizard
Zap
Zap Wizard Dark Prince
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Bats Zap Archers Wizard
Zap Bats Wizard
Zap Wizard Miner
Zap
Wizard
Zap Bats Archers Goblin Gang Dark Prince
Zap Archers Wizard
Miner Goblin Gang Wizard Dark Prince
Zap Wizard
Zap
Dark Prince
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Miner

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