My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Army
Giant Snowball
Bats Archers Skeleton Army Baby Dragon
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Skeleton Army
The Log
Archers Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Archers Skeleton Army Baby Dragon
Poison
Bats Archers Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Giant Bats Archers Mini P.E.K.K.A Baby Dragon
Archers
Zap Mini P.E.K.K.A Giant Baby Dragon
Fireball
Zap Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Zap Archers Baby Dragon
Giant
Bats Zap Mini P.E.K.K.A Archers Fireball Baby Dragon
Skeleton Army
Baby Dragon
Bats Zap Archers Fireball Mini P.E.K.K.A Giant

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Mini P.E.K.K.A Bats Archers Skeleton Army Baby Dragon
Archers
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Fireball Skeleton Army Baby Dragon
Giant
Skeleton Army
Zap Archers Mini P.E.K.K.A
Baby Dragon
Bats Zap Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Archers
Mini P.E.K.K.A Skeleton Army Bats
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bats Zap Archers Baby Dragon
Bats Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Bats Archers Skeleton Army Zap Fireball Baby Dragon
Bats Zap Archers Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Zap Fireball
Fireball Skeleton Army Bats Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bats Zap Archers Skeleton Army Baby Dragon
Zap Baby Dragon Bats Archers Fireball
Mini P.E.K.K.A
Skeleton Army Bats Archers Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Baby Dragon
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap Fireball
Mini P.E.K.K.A Skeleton Army
Fireball Bats Zap Archers Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Archers Fireball
Mini P.E.K.K.A Skeleton Army
Zap Bats Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Fireball
Archers Fireball Skeleton Army Baby Dragon
Skeleton Army Bats Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Bats Zap Archers Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Archers Fireball Baby Dragon
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Fireball Skeleton Army
Fireball Zap Archers Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

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