My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Prince P.E.K.K.A Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Dark Prince Prince Sparky Little Prince
Barbarian Barrel
Wizard Dark Prince Sparky Little Prince
The Log
Dark Prince Prince Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Wizard Dark Prince Prince P.E.K.K.A Sparky Little Prince
Fireball
Wizard Sparky Little Prince
Poison
Bats Wizard Sparky Little Prince
Lightning
Wizard Dark Prince Prince Sparky Little Prince
Rocket
Wizard Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Little Prince Dark Prince Wizard Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Void Little Prince Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Prince P.E.K.K.A Sparky
Wizard
Dark Prince Prince P.E.K.K.A Sparky
Void
Dark Prince
Prince Bats Wizard Sparky Little Prince
Prince
Dark Prince Bats Wizard Little Prince
P.E.K.K.A
Bats Wizard
Sparky
Bats Wizard Dark Prince
Little Prince
Dark Prince Prince

Defense Synergies 0 9

Bats
Dark Prince Prince P.E.K.K.A Sparky
Wizard
Dark Prince Prince P.E.K.K.A
Void
Dark Prince
Bats Wizard Prince Little Prince
Prince
Bats Wizard Dark Prince
P.E.K.K.A
Bats Wizard
Sparky
Bats
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Sparky
P.E.K.K.A Sparky Bats Dark Prince Prince
Prince P.E.K.K.A Sparky Bats Void Dark Prince
Prince P.E.K.K.A Sparky Bats Dark Prince
Dark Prince Prince P.E.K.K.A Sparky
Bats Dark Prince
Bats Wizard Void Little Prince
Void P.E.K.K.A Sparky
P.E.K.K.A Sparky Prince
Dark Prince Prince Sparky Little Prince
Bats Wizard Dark Prince
Bats Wizard
Prince P.E.K.K.A Sparky Bats Wizard Dark Prince
Wizard Sparky Bats Dark Prince Prince P.E.K.K.A
P.E.K.K.A Sparky Prince
Prince P.E.K.K.A Sparky
Wizard Sparky Bats Dark Prince Prince P.E.K.K.A
Bats Wizard Dark Prince Prince Little Prince
Wizard Bats Dark Prince Little Prince
P.E.K.K.A Sparky Prince
Wizard Dark Prince Bats Prince P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Prince P.E.K.K.A Sparky
Void Wizard Prince
P.E.K.K.A Bats Dark Prince Prince Sparky
Dark Prince Prince P.E.K.K.A Bats Sparky
P.E.K.K.A Dark Prince Prince Sparky
Wizard Bats
Dark Prince Prince P.E.K.K.A Sparky Bats Void
P.E.K.K.A Dark Prince Prince Sparky
Void P.E.K.K.A Bats Dark Prince Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Dark Prince Prince Sparky
P.E.K.K.A Void Dark Prince Prince
Dark Prince Prince P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Bats Dark Prince Prince P.E.K.K.A Little Prince
Bats Wizard Dark Prince P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void
Void Sparky
Void Dark Prince Prince Sparky
Wizard Dark Prince Sparky
Wizard Bats
Wizard Sparky
Wizard
Void Wizard
Bats Void Prince Sparky
Void Wizard Dark Prince Prince Sparky
Void Wizard
Void Sparky
Void
Prince Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Void Wizard Dark Prince Prince Sparky
Wizard Little Prince
Void Prince Sparky
Wizard Void
Void Prince Sparky
Void
Wizard Dark Prince Sparky Little Prince
Void Wizard Sparky
Void Wizard Prince Sparky
Void Sparky
Bats Wizard Sparky Little Prince
Bats Wizard Void
Void Sparky
Void Wizard Sparky
Void Sparky
P.E.K.K.A Prince Sparky
Wizard Sparky
Bats Void Dark Prince Prince
Wizard
Void Wizard Dark Prince Prince Sparky
Wizard
Void Sparky
Dark Prince Prince P.E.K.K.A Sparky
Bats Sparky
Bats Void
Void Dark Prince Prince Sparky Little Prince

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