My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Balloon Magic Archer Lumberjack
Fireball
Wizard Skeleton Army Balloon Magic Archer Lumberjack
Poison
Bats Wizard Skeleton Army Balloon Magic Archer
Lightning
Wizard Balloon Magic Archer Lumberjack
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Magic Archer Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Magic Archer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Wizard
Tornado Balloon Lumberjack Mega Knight
Skeleton Army
Tornado
Wizard Magic Archer Balloon Mega Knight
Balloon
Bats Lumberjack Wizard Tornado Magic Archer Mega Knight
Magic Archer
Tornado Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Wizard Magic Archer Mega Knight
Mega Knight
Bats Wizard Tornado Balloon Magic Archer Lumberjack

Defense Synergies 2 10

Bats
Lumberjack Mega Knight
Wizard
Tornado Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Magic Archer Lumberjack
Tornado
Wizard Magic Archer Mega Knight
Balloon
Magic Archer
Tornado Skeleton Army Lumberjack Mega Knight
Lumberjack
Bats Wizard Skeleton Army Magic Archer
Mega Knight
Bats Wizard Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Lumberjack Bats Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Bats Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight
Skeleton Army Tornado Bats Magic Archer Lumberjack Mega Knight
Bats Tornado Wizard Magic Archer
Magic Archer Mega Knight
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Lumberjack Mega Knight
Bats Skeleton Army Wizard Tornado Magic Archer Lumberjack Mega Knight
Bats Wizard Tornado Magic Archer
Skeleton Army Lumberjack Mega Knight Bats Wizard
Wizard Skeleton Army Mega Knight Bats Tornado Magic Archer Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight
Wizard Mega Knight Bats Skeleton Army Tornado Lumberjack
Mega Knight Bats Wizard Skeleton Army Tornado Magic Archer Lumberjack
Wizard Tornado Bats Magic Archer Lumberjack Mega Knight
Tornado Lumberjack
Wizard Skeleton Army Mega Knight Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Wizard Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Mega Knight Bats Tornado
Skeleton Army Lumberjack Mega Knight
Wizard Bats Tornado Magic Archer
Skeleton Army Bats Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Skeleton Army Tornado Magic Archer
Skeleton Army
Mega Knight Bats Lumberjack
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Tornado Magic Archer Lumberjack
Bats Mega Knight Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Magic Archer
Magic Archer
Wizard Magic Archer Mega Knight
Wizard Bats Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado
Bats Tornado Lumberjack
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Tornado
Bats
Wizard Magic Archer Mega Knight
Wizard Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Tornado
Tornado
Tornado Wizard Magic Archer Mega Knight
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer Mega Knight
Tornado Magic Archer
Bats Wizard Tornado Magic Archer
Bats Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bats Skeleton Army Magic Archer
Wizard Tornado Magic Archer
Wizard Magic Archer Lumberjack Mega Knight
Wizard Magic Archer
Tornado
Mega Knight
Bats Tornado Magic Archer
Bats Tornado Magic Archer
Tornado Magic Archer Mega Knight

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