My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Prince P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Witch Prince Inferno Dragon
Rocket
Valkyrie Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Valkyrie Inferno Dragon Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Void Valkyrie Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince P.E.K.K.A Inferno Dragon
Valkyrie
Bats Prince Wizard Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Void
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Bats Wizard Witch
P.E.K.K.A
Bats Valkyrie Wizard Witch
Inferno Dragon
Bats

Defense Synergies 0 11

Bats
Valkyrie Prince P.E.K.K.A Inferno Dragon
Valkyrie
Bats Wizard Witch Prince P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Void
Witch
Valkyrie Prince
Prince
Bats Valkyrie Wizard Witch
P.E.K.K.A
Bats Valkyrie Wizard
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void
P.E.K.K.A Inferno Dragon Bats Valkyrie Witch Prince
Witch Prince P.E.K.K.A Bats Valkyrie Void Inferno Dragon
Witch Prince P.E.K.K.A Inferno Dragon Bats Valkyrie
Valkyrie Prince P.E.K.K.A
Bats Valkyrie
Bats Inferno Dragon Wizard Void Witch
Valkyrie Void P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Prince
Valkyrie Prince
Bats Valkyrie Witch Wizard
Inferno Dragon Bats Wizard Witch
Prince P.E.K.K.A Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Witch Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince
Prince P.E.K.K.A Inferno Dragon
Wizard Bats Valkyrie Witch Prince P.E.K.K.A
Bats Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Bats Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Valkyrie Wizard Bats Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Witch Prince P.E.K.K.A
Void Valkyrie Wizard Prince Inferno Dragon
P.E.K.K.A Bats Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Bats
P.E.K.K.A Valkyrie Witch Prince Inferno Dragon
Wizard Bats Witch
Prince P.E.K.K.A Bats Valkyrie Void Witch
P.E.K.K.A Valkyrie Prince Inferno Dragon
Void P.E.K.K.A Bats Valkyrie Witch Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie Witch Prince
P.E.K.K.A Valkyrie Void Prince
Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Bats Valkyrie Prince P.E.K.K.A Inferno Dragon
Bats Valkyrie Wizard Witch P.E.K.K.A Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void
Void
Valkyrie Void Prince
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Void Wizard
Bats Void Prince
Void Valkyrie Wizard Prince
Void Wizard
Void
Void
Prince
Wizard Witch
Wizard
Bats
Void Wizard Prince
Valkyrie Wizard Witch
Void Prince
Wizard Void
Void Prince
Void
Valkyrie Wizard Witch
Witch Inferno Dragon
Void Wizard Witch
Void Wizard Witch Prince
Void
Bats Wizard Witch
Bats Wizard Void Witch
Void
Void Wizard
Void
P.E.K.K.A Prince
Wizard
Bats Void Witch Prince
Wizard Witch
Void Valkyrie Wizard Prince
Wizard
Void
Prince P.E.K.K.A
Bats Witch
Bats Void Witch
Void Witch Prince

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