My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess Little Prince
Zap
Bats Princess Little Prince
Barbarian Barrel
Valkyrie Wizard Princess Little Prince
The Log
Princess Little Prince
Earthquake
Arrows
Bats Princess Little Prince
Royal Delivery
Bats Valkyrie Wizard Princess Little Prince
Fireball
Wizard Princess Little Prince
Poison
Bats Wizard Princess Little Prince
Lightning
Valkyrie Wizard Little Prince
Rocket
Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Princess Little Prince Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Tornado Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Rage
Valkyrie
Bats Wizard Tornado Little Prince
Wizard
Tornado Valkyrie Rage Mega Knight
Rage
Bats Wizard
Tornado
Wizard Valkyrie Princess Mega Knight
Princess
Tornado Mega Knight
Mega Knight
Bats Wizard Tornado Princess
Little Prince
Valkyrie

Defense Synergies 1 11

Bats
Valkyrie Mega Knight
Valkyrie
Bats Wizard Tornado Princess Little Prince
Wizard
Tornado Valkyrie Mega Knight
Rage
Tornado
Wizard Valkyrie Princess Mega Knight Little Prince
Princess
Valkyrie Tornado Mega Knight
Mega Knight
Bats Wizard Tornado Princess
Little Prince
Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Valkyrie Mega Knight
Tornado Mega Knight Bats Valkyrie
Bats Valkyrie Mega Knight
Valkyrie Tornado Princess Mega Knight
Tornado Bats Valkyrie Mega Knight
Bats Tornado Wizard Princess Little Prince
Valkyrie Mega Knight
Tornado Princess
Tornado Valkyrie Mega Knight Little Prince
Bats Valkyrie Wizard Tornado Princess Mega Knight
Bats Wizard Tornado Princess
Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Tornado Princess
Mega Knight
Tornado Mega Knight
Wizard Mega Knight Bats Valkyrie Tornado
Mega Knight Bats Valkyrie Wizard Tornado Little Prince
Valkyrie Wizard Tornado Bats Princess Mega Knight Little Prince
Tornado
Valkyrie Wizard Mega Knight Bats Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Tornado
Valkyrie Mega Knight
Wizard Bats Tornado Princess
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Tornado
Mega Knight Bats Valkyrie
Mega Knight Valkyrie Tornado
Mega Knight Valkyrie Wizard
Wizard Valkyrie Princess Mega Knight
Bats Valkyrie Tornado Little Prince
Bats Valkyrie Mega Knight Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Tornado Princess
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Tornado Princess
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado
Bats Tornado
Valkyrie Wizard Tornado Princess
Wizard Tornado Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess Mega Knight
Tornado
Bats
Wizard Princess Mega Knight
Valkyrie Wizard Tornado Princess Mega Knight Little Prince
Mega Knight
Wizard Tornado Princess
Tornado
Tornado Valkyrie Wizard Princess Mega Knight Little Prince
Wizard Tornado Princess
Wizard Tornado Princess Mega Knight
Tornado
Bats Wizard Tornado Princess Little Prince
Bats Wizard
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Bats Princess
Wizard Tornado Princess
Valkyrie Wizard Princess Mega Knight
Wizard Princess
Tornado
Mega Knight
Bats Tornado Princess
Bats Tornado Princess
Tornado Princess Mega Knight Little Prince

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