My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Miner
Giant Snowball
Bats Battle Ram Guards Miner Princess
Zap
Bats Battle Ram Guards Princess
Barbarian Barrel
Valkyrie Battle Ram Wizard Guards Princess Electro Wizard
The Log
Battle Ram Guards Princess
Earthquake
Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Valkyrie Battle Ram Wizard Guards Miner Princess Electro Wizard
Fireball
Battle Ram Wizard Princess Electro Wizard
Poison
Bats Wizard Guards Princess Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Miner Princess Valkyrie Battle Ram Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Guards Miner Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Battle Ram
Valkyrie
Bats Battle Ram Wizard Electro Wizard
Battle Ram
Bats Valkyrie Princess Electro Wizard
Wizard
Valkyrie Miner
Guards
Miner
Miner
Bats Guards Wizard Electro Wizard
Princess
Battle Ram
Electro Wizard
Valkyrie Battle Ram Miner

Defense Synergies 0 9

Bats
Valkyrie Electro Wizard
Valkyrie
Bats Wizard Princess Electro Wizard
Battle Ram
Wizard
Valkyrie Guards Electro Wizard
Guards
Wizard Princess Electro Wizard
Miner
Princess
Valkyrie Guards
Electro Wizard
Bats Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard
Valkyrie Princess
Bats Valkyrie Guards Electro Wizard
Bats Electro Wizard Wizard Princess
Valkyrie Electro Wizard
Princess
Guards Valkyrie Miner Electro Wizard
Bats Valkyrie Guards Electro Wizard Wizard Princess
Bats Wizard Princess Electro Wizard
Bats Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Bats Guards Princess Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bats Valkyrie Electro Wizard
Bats Valkyrie Wizard Guards Electro Wizard
Valkyrie Wizard Bats Guards Princess Electro Wizard
Electro Wizard
Valkyrie Wizard Bats Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Valkyrie Wizard Miner
Guards Bats Valkyrie Electro Wizard
Valkyrie Guards Bats Electro Wizard
Valkyrie Guards
Wizard Bats Princess Electro Wizard
Guards Bats Valkyrie Electro Wizard
Valkyrie
Electro Wizard Bats Valkyrie
Guards
Bats Valkyrie Guards
Valkyrie Guards Electro Wizard
Valkyrie Wizard Guards
Wizard Valkyrie Princess
Guards Electro Wizard Bats Valkyrie
Bats Valkyrie Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards
Miner Princess Electro Wizard
Miner
Valkyrie Guards
Wizard Valkyrie
Wizard Bats Princess
Wizard Princess
Wizard Princess
Miner Wizard
Bats Guards Electro Wizard
Miner Valkyrie Wizard Princess Electro Wizard
Wizard Princess
Miner Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess Electro Wizard
Valkyrie Wizard Miner Princess
Wizard Princess
Valkyrie Wizard Princess
Miner Wizard Princess Electro Wizard
Wizard Miner Princess
Miner
Bats Wizard Princess Electro Wizard
Electro Wizard Bats Wizard Guards
Wizard Miner
Princess Electro Wizard
Wizard Princess
Electro Wizard Bats Guards Princess
Wizard Princess Electro Wizard
Miner Valkyrie Wizard Princess Electro Wizard
Wizard Princess
Bats Guards Princess Electro Wizard
Bats Princess Electro Wizard
Miner Princess Electro Wizard

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