My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Wall Breakers Skeleton Army Sparky
Giant Snowball
Bats Battle Ram Wall Breakers Skeleton Army Baby Dragon
Zap
Bats Battle Ram Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Valkyrie Battle Ram Wall Breakers Skeleton Army Sparky
The Log
Battle Ram Wall Breakers Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Valkyrie Battle Ram Wall Breakers Skeleton Army Baby Dragon Sparky
Fireball
Battle Ram Wall Breakers Skeleton Army Baby Dragon Sparky
Poison
Bats Skeleton Army Sparky
Lightning
Valkyrie Battle Ram Baby Dragon Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Skeleton Army Baby Dragon Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Army Valkyrie Battle Ram Baby Dragon Poison Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Skeleton Army Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Wall Breakers Baby Dragon Sparky
Valkyrie
Bats Battle Ram Wall Breakers Baby Dragon Sparky
Battle Ram
Poison Bats Valkyrie Wall Breakers Baby Dragon
Wall Breakers
Bats Valkyrie Battle Ram Baby Dragon
Skeleton Army
Sparky
Baby Dragon
Bats Valkyrie Battle Ram Wall Breakers Poison Sparky
Poison
Battle Ram Baby Dragon
Sparky
Bats Valkyrie Skeleton Army Baby Dragon

Defense Synergies 0 7

Bats
Valkyrie Baby Dragon Sparky
Valkyrie
Bats Baby Dragon Sparky
Battle Ram
Wall Breakers
Skeleton Army
Sparky
Baby Dragon
Bats Valkyrie
Poison
Sparky
Sparky
Bats Valkyrie Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Skeleton Army Sparky Bats Valkyrie
Skeleton Army Sparky Bats Valkyrie
Skeleton Army Sparky Bats Valkyrie
Valkyrie Skeleton Army Poison Sparky
Skeleton Army Bats Valkyrie Baby Dragon
Bats Baby Dragon Poison
Valkyrie Baby Dragon Poison Sparky
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky
Bats Valkyrie Skeleton Army Poison Baby Dragon
Bats Baby Dragon Poison
Skeleton Army Sparky Bats Valkyrie
Valkyrie Skeleton Army Sparky Bats Baby Dragon Poison
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Bats Valkyrie Skeleton Army Poison
Bats Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Poison Bats
Sparky
Valkyrie Skeleton Army Bats Baby Dragon Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Poison Valkyrie Baby Dragon
Skeleton Army Bats Valkyrie Sparky
Valkyrie Skeleton Army Bats Sparky
Valkyrie Skeleton Army Sparky
Poison Bats Baby Dragon
Skeleton Army Sparky Bats Valkyrie
Valkyrie Skeleton Army Sparky
Bats Valkyrie Skeleton Army Baby Dragon Poison Sparky
Skeleton Army Sparky
Bats Valkyrie Sparky
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Bats Valkyrie Baby Dragon Poison
Bats Valkyrie Poison Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Sparky
Poison Baby Dragon
Baby Dragon Poison Sparky
Valkyrie Poison Sparky
Poison Valkyrie Baby Dragon Sparky
Poison Bats Baby Dragon
Baby Dragon Poison Sparky
Poison Baby Dragon
Poison
Bats Poison Sparky
Poison Valkyrie Sparky
Poison Baby Dragon
Poison Baby Dragon Sparky
Baby Dragon Poison
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky
Poison Sparky
Bats Sparky
Baby Dragon Poison Sparky
Valkyrie Baby Dragon Poison
Baby Dragon Poison Sparky
Poison
Sparky
Baby Dragon Poison
Poison Valkyrie Baby Dragon Sparky
Poison Baby Dragon Sparky
Baby Dragon Poison Sparky
Poison Baby Dragon Sparky
Poison Bats Baby Dragon Sparky
Bats Poison
Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Bats Skeleton Army
Poison Baby Dragon
Poison Valkyrie Baby Dragon Sparky
Baby Dragon Poison
Poison Sparky
Sparky
Bats Baby Dragon Poison Sparky
Bats Poison
Poison Baby Dragon Sparky

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