My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Valkyrie Witch Giant Skeleton Electro Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Balloon Giant Skeleton Electro Wizard
Fireball
Witch Balloon Electro Wizard
Poison
Bats Witch Balloon Electro Wizard
Lightning
Valkyrie Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Valkyrie Electro Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Rage
Valkyrie
Bats Balloon Witch Giant Skeleton Electro Wizard
Rage
Witch Balloon Bats Giant Skeleton Electro Wizard
Witch
Rage Valkyrie Giant Skeleton
Balloon
Bats Valkyrie Rage Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Valkyrie Rage Witch Balloon The Log Electro Wizard
The Log
Balloon Giant Skeleton
Electro Wizard
Valkyrie Rage Balloon Giant Skeleton

Defense Synergies 0 13

Bats
Valkyrie Giant Skeleton The Log Electro Wizard
Valkyrie
Bats Witch The Log Electro Wizard
Rage
Witch
Valkyrie Giant Skeleton The Log Electro Wizard
Balloon
Giant Skeleton
Bats Witch The Log Electro Wizard
The Log
Bats Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard
Bats Valkyrie Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bats Valkyrie Witch The Log Electro Wizard
Witch Bats Valkyrie Giant Skeleton Electro Wizard
Witch Bats Valkyrie Electro Wizard
Valkyrie Giant Skeleton The Log
The Log Bats Valkyrie Electro Wizard
Bats Electro Wizard Witch
Valkyrie Giant Skeleton The Log Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Bats Valkyrie Witch Electro Wizard Giant Skeleton The Log
Bats Witch Electro Wizard
Bats Valkyrie Witch Giant Skeleton The Log Electro Wizard
Valkyrie Bats Witch The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Bats Valkyrie Witch Electro Wizard
Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Bats Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Bats Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Valkyrie The Log
Giant Skeleton Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Giant Skeleton Bats The Log Electro Wizard
Giant Skeleton Valkyrie Witch
Bats Witch Electro Wizard
Bats Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Bats Valkyrie Witch The Log
Witch
Bats Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Bats Valkyrie Giant Skeleton The Log
Bats Valkyrie Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log Electro Wizard
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie The Log
Bats Witch
Witch The Log
The Log
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
Bats
The Log Electro Wizard
Valkyrie Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Bats Witch Electro Wizard
Electro Wizard Bats Witch
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bats Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Giant Skeleton
Bats Witch Giant Skeleton The Log Electro Wizard
Bats Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard

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