My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Bandit
Giant Snowball
Bats Skeleton Army Witch Miner
Zap
Bats Inferno Tower Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch Miner Bandit
Fireball
Inferno Tower Wizard Skeleton Army Witch Bandit
Poison
Bats Inferno Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Bandit
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Bandit Valkyrie Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Miner Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Bandit
Valkyrie
Bats Wizard Witch Bandit
Inferno Tower
Wizard
Valkyrie Miner Bandit
Skeleton Army
Witch
Valkyrie Miner Bandit
Miner
Bats Wizard Witch Bandit
Bandit
Bats Valkyrie Wizard Witch Miner

Defense Synergies 1 12

Bats
Valkyrie Inferno Tower Bandit
Valkyrie
Bats Inferno Tower Wizard Witch Bandit
Inferno Tower
Skeleton Army Bats Valkyrie Bandit
Wizard
Valkyrie Skeleton Army Bandit
Skeleton Army
Inferno Tower Wizard Bandit
Witch
Valkyrie Bandit
Miner
Bandit
Bats Valkyrie Inferno Tower Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie Witch Bandit
Inferno Tower Skeleton Army Witch Bats Valkyrie Bandit
Inferno Tower Skeleton Army Witch Bats Valkyrie Bandit
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Bandit
Bats Inferno Tower Wizard Witch
Valkyrie Inferno Tower Bandit
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower Miner Bandit
Bats Valkyrie Skeleton Army Witch Wizard Bandit
Inferno Tower Bats Wizard Witch
Inferno Tower Skeleton Army Bats Valkyrie Wizard Witch Bandit
Valkyrie Wizard Skeleton Army Bats Witch
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Bandit
Wizard Bats Valkyrie Inferno Tower Skeleton Army Witch
Bats Valkyrie Wizard Skeleton Army Witch Bandit
Valkyrie Wizard Witch Bats Bandit
Inferno Tower
Valkyrie Wizard Skeleton Army Bats Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch Bandit
Bandit Valkyrie Wizard Miner
Skeleton Army Bandit Bats Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Bats Inferno Tower Bandit
Inferno Tower Valkyrie Skeleton Army Witch Bandit
Wizard Bats Witch
Skeleton Army Bats Valkyrie Inferno Tower Witch Bandit
Inferno Tower Valkyrie Skeleton Army
Bats Valkyrie Inferno Tower Skeleton Army Witch Bandit
Inferno Tower Witch Skeleton Army
Bats Valkyrie Inferno Tower Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats Valkyrie
Bats Valkyrie Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Miner Bandit
Miner Bandit
Valkyrie
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Miner Wizard Bandit
Bats
Miner Valkyrie Wizard Bandit
Wizard
Miner Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Bats
Wizard Bandit
Valkyrie Wizard Witch Miner
Wizard
Valkyrie Wizard Witch
Witch
Miner Wizard Witch Bandit
Wizard Witch Miner Bandit
Miner Bandit
Bats Wizard Witch
Bats Wizard Witch
Wizard Miner Bandit
Wizard
Bats Skeleton Army Witch Bandit
Wizard Witch
Miner Valkyrie Wizard
Wizard
Bats Witch
Bats Witch
Witch Miner Bandit

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