My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Magic Archer
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon Magic Archer
Fireball
Inferno Tower Wizard Balloon Magic Archer
Poison
Bats Inferno Tower Wizard Balloon Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Balloon Magic Archer
Rocket
Valkyrie Inferno Tower Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Valkyrie Magic Archer Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Valkyrie Magic Archer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Rage
Valkyrie
Bats Balloon Wizard Magic Archer
Inferno Tower
Wizard
Valkyrie Rage Balloon Mega Knight
Rage
Balloon Bats Wizard
Balloon
Bats Valkyrie Rage Wizard Magic Archer Mega Knight
Magic Archer
Valkyrie Balloon Mega Knight
Mega Knight
Bats Wizard Balloon Magic Archer

Defense Synergies 0 9

Bats
Valkyrie Inferno Tower Mega Knight
Valkyrie
Bats Inferno Tower Wizard Magic Archer
Inferno Tower
Bats Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Rage
Balloon
Magic Archer
Valkyrie Mega Knight
Mega Knight
Bats Inferno Tower Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Magic Archer
Inferno Tower Bats Valkyrie Mega Knight
Inferno Tower Mega Knight Bats Valkyrie
Inferno Tower Bats Valkyrie Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Magic Archer Mega Knight
Bats Inferno Tower Wizard Magic Archer
Valkyrie Inferno Tower Magic Archer Mega Knight
Inferno Tower
Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Wizard Magic Archer Mega Knight
Inferno Tower Bats Wizard Magic Archer
Inferno Tower Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Bats Valkyrie Wizard Magic Archer
Valkyrie Wizard Bats Magic Archer Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Valkyrie Wizard Magic Archer Mega Knight
Mega Knight Bats Valkyrie Inferno Tower
Valkyrie Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Mega Knight
Wizard Bats Magic Archer
Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Bats Valkyrie Inferno Tower Magic Archer
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Magic Archer Mega Knight
Inferno Tower Bats Valkyrie Magic Archer
Bats Valkyrie Mega Knight Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats
Wizard Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Valkyrie Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bats Magic Archer
Wizard Magic Archer
Valkyrie Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: