My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Witch Balloon Lumberjack
Zap
Bats Furnace Witch Balloon
Barbarian Barrel
Valkyrie Furnace Wizard Witch Lumberjack
The Log
Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Furnace Wizard Witch Balloon Lumberjack
Poison
Bats Furnace Wizard Witch Balloon
Lightning
Valkyrie Furnace Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Furnace Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Furnace Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Furnace Lumberjack

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Lumberjack
Valkyrie
Bats Balloon Lumberjack Furnace Wizard Witch
Furnace
Valkyrie Balloon
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Balloon
Bats Valkyrie Lumberjack Furnace Wizard Mega Knight
Lumberjack
Valkyrie Balloon Bats Wizard Witch Mega Knight
Mega Knight
Bats Wizard Witch Balloon Lumberjack

Defense Synergies 0 12

Bats
Valkyrie Lumberjack Mega Knight
Valkyrie
Bats Furnace Wizard Witch Lumberjack
Furnace
Valkyrie Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Balloon
Lumberjack
Bats Valkyrie Furnace Wizard Witch
Mega Knight
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Bats Valkyrie Furnace Witch Mega Knight
Furnace Witch Lumberjack Mega Knight Bats Valkyrie
Witch Lumberjack Bats Valkyrie Furnace Mega Knight
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Furnace Lumberjack Mega Knight
Bats Furnace Wizard Witch
Valkyrie Mega Knight
Witch Furnace Lumberjack
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Witch Furnace Wizard Lumberjack Mega Knight
Bats Furnace Wizard Witch
Furnace Lumberjack Mega Knight Bats Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Bats Furnace Witch Lumberjack
Furnace Lumberjack Mega Knight
Furnace Lumberjack Mega Knight
Wizard Mega Knight Bats Valkyrie Furnace Witch Lumberjack
Mega Knight Bats Valkyrie Furnace Wizard Witch Lumberjack
Valkyrie Furnace Wizard Witch Bats Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Bats Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Furnace Witch
Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Furnace Witch
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Witch Lumberjack Mega Knight
Furnace Wizard Bats Witch
Bats Valkyrie Furnace Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Furnace Witch Mega Knight
Witch Bats Valkyrie Furnace Lumberjack
Bats Valkyrie Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Furnace Mega Knight
Wizard Bats Furnace Witch
Furnace Wizard Witch
Wizard
Wizard
Bats Lumberjack
Valkyrie Wizard
Wizard
Furnace
Furnace Wizard Witch
Furnace Wizard Mega Knight
Bats
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Furnace Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Bats Furnace Wizard Witch
Bats Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Bats Witch
Wizard Witch
Valkyrie Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight

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