My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Furnace Guards Baby Dragon
Zap
Bats Furnace Guards
Barbarian Barrel
Valkyrie Furnace Wizard Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Valkyrie Wizard Guards Baby Dragon
Fireball
Furnace Wizard Baby Dragon
Poison
Bats Furnace Wizard Guards
Lightning
Valkyrie Furnace Wizard Baby Dragon
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Valkyrie Furnace Baby Dragon Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Valkyrie Furnace

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon
Valkyrie
Bats Furnace Wizard Baby Dragon
Furnace
Valkyrie Baby Dragon
Wizard
Valkyrie Mega Knight
Guards
Baby Dragon
Bats Valkyrie Furnace Mega Knight
Freeze
Mega Knight
Bats Wizard Baby Dragon

Defense Synergies 0 16

Bats
Valkyrie Baby Dragon Freeze Mega Knight
Valkyrie
Bats Furnace Wizard Baby Dragon Freeze
Furnace
Valkyrie Guards Baby Dragon
Wizard
Valkyrie Guards Freeze Mega Knight
Guards
Furnace Wizard Baby Dragon
Baby Dragon
Bats Valkyrie Furnace Guards Mega Knight
Freeze
Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Bats Valkyrie Furnace Mega Knight
Furnace Mega Knight Bats Valkyrie Freeze
Bats Valkyrie Furnace Guards Mega Knight
Valkyrie Mega Knight
Freeze Bats Valkyrie Furnace Guards Baby Dragon Mega Knight
Bats Furnace Wizard Baby Dragon Freeze
Valkyrie Baby Dragon Mega Knight
Furnace
Guards Valkyrie Mega Knight
Bats Valkyrie Guards Furnace Wizard Baby Dragon Freeze Mega Knight
Bats Furnace Wizard Baby Dragon
Furnace Mega Knight Bats Valkyrie Wizard Guards Freeze
Valkyrie Wizard Mega Knight Bats Furnace Guards Baby Dragon Freeze
Furnace Mega Knight
Furnace Freeze Mega Knight
Wizard Mega Knight Bats Valkyrie Furnace
Mega Knight Bats Valkyrie Furnace Wizard Guards Baby Dragon
Valkyrie Furnace Wizard Baby Dragon Freeze Bats Guards Mega Knight
Valkyrie Wizard Mega Knight Bats Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Furnace
Valkyrie Wizard Baby Dragon Mega Knight
Guards Mega Knight Bats Valkyrie Furnace
Valkyrie Guards Mega Knight Bats
Valkyrie Guards Mega Knight
Furnace Wizard Bats Baby Dragon Freeze
Guards Bats Valkyrie Furnace
Mega Knight Valkyrie
Freeze Mega Knight Bats Valkyrie Baby Dragon
Guards
Mega Knight Bats Valkyrie Guards
Mega Knight Valkyrie Guards
Mega Knight Valkyrie Wizard Guards
Wizard Valkyrie Furnace Baby Dragon Mega Knight
Guards Bats Valkyrie Furnace Baby Dragon Freeze
Bats Valkyrie Mega Knight Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Freeze
Baby Dragon
Baby Dragon
Valkyrie Guards Freeze
Wizard Valkyrie Furnace Baby Dragon Mega Knight
Wizard Bats Furnace Baby Dragon Freeze
Furnace Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Bats Guards
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Furnace Baby Dragon
Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon Mega Knight
Freeze
Bats
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Valkyrie Furnace Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Bats Furnace Wizard Baby Dragon
Bats Wizard Guards Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Bats Guards Freeze
Wizard Baby Dragon
Freeze
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Guards Baby Dragon Freeze
Bats
Baby Dragon Freeze Mega Knight

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