My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Furnace Skeleton Army Balloon
Zap
Bats Furnace Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Furnace Inferno Tower Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Inferno Tower Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon
Fireball
Furnace Inferno Tower Skeleton Army Balloon
Poison
Bats Furnace Inferno Tower Skeleton Army Balloon
Lightning
Valkyrie Furnace Inferno Tower Balloon
Rocket
Valkyrie Furnace Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Valkyrie Furnace Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Valkyrie

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Rage
Valkyrie
Bats Balloon Furnace
Furnace
Valkyrie Balloon
Inferno Tower
Rage
Balloon Bats
Skeleton Army
Balloon
Bats Valkyrie Rage Furnace Mega Knight
Mega Knight
Bats Balloon

Defense Synergies 1 7

Bats
Valkyrie Inferno Tower Mega Knight
Valkyrie
Bats Furnace Inferno Tower
Furnace
Valkyrie Skeleton Army
Inferno Tower
Skeleton Army Bats Valkyrie Mega Knight
Rage
Skeleton Army
Inferno Tower Furnace
Balloon
Mega Knight
Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeleton Army Bats Valkyrie Furnace Mega Knight
Furnace Inferno Tower Skeleton Army Mega Knight Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie Furnace Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Furnace Mega Knight
Bats Furnace Inferno Tower
Valkyrie Inferno Tower Mega Knight
Inferno Tower Furnace Skeleton Army
Skeleton Army Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Skeleton Army Furnace Mega Knight
Inferno Tower Bats Furnace
Furnace Inferno Tower Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Furnace
Inferno Tower Skeleton Army Furnace Mega Knight
Inferno Tower Skeleton Army Furnace Mega Knight
Mega Knight Bats Valkyrie Furnace Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Furnace Skeleton Army
Valkyrie Furnace Bats Mega Knight
Inferno Tower
Valkyrie Skeleton Army Mega Knight Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Furnace Inferno Tower
Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Furnace Inferno Tower
Valkyrie Skeleton Army Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Mega Knight
Furnace Bats
Skeleton Army Bats Valkyrie Furnace Inferno Tower
Inferno Tower Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Inferno Tower
Valkyrie Furnace Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats Valkyrie Furnace
Bats Valkyrie Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Furnace Mega Knight
Bats Furnace
Furnace
Bats
Valkyrie
Furnace
Furnace
Furnace Mega Knight
Bats
Mega Knight
Valkyrie Mega Knight
Mega Knight
Valkyrie Furnace Mega Knight
Mega Knight
Bats Furnace
Bats
Mega Knight
Mega Knight
Bats Skeleton Army
Valkyrie Mega Knight
Mega Knight
Bats
Bats
Mega Knight

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