My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Baby Dragon
Zap
Bats Sparky
Barbarian Barrel
Valkyrie Bomb Tower Sparky
The Log
Sparky
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Sparky
Fireball
Bomb Tower Baby Dragon Sparky
Poison
Bats Bomb Tower Sparky
Lightning
Valkyrie Bomb Tower Baby Dragon Sparky
Rocket
Valkyrie Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Baby Dragon The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Baby Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Valkyrie Bomb Tower Baby Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Rage Baby Dragon Sparky
Valkyrie
Bats Baby Dragon Sparky
Bomb Tower
Rage
Sparky Bats
Baby Dragon
Bats Valkyrie Sparky Mega Knight
The Log
Sparky Mega Knight
Sparky
Rage Bats Valkyrie Baby Dragon The Log
Mega Knight
Bats Baby Dragon The Log

Defense Synergies 1 15

Bats
Valkyrie Bomb Tower Baby Dragon The Log Sparky Mega Knight
Valkyrie
Bats Bomb Tower Baby Dragon The Log Sparky
Bomb Tower
The Log Bats Valkyrie Baby Dragon
Rage
Baby Dragon
Bats Valkyrie Bomb Tower The Log Mega Knight
The Log
Bomb Tower Bats Valkyrie Baby Dragon Sparky Mega Knight
Sparky
Bats Valkyrie The Log
Mega Knight
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Sparky
Bomb Tower Sparky Bats Valkyrie The Log Mega Knight
Bomb Tower Sparky Mega Knight Bats Valkyrie
Bomb Tower Sparky Bats Valkyrie Mega Knight
Valkyrie Bomb Tower The Log Sparky Mega Knight
The Log Bats Valkyrie Bomb Tower Baby Dragon Mega Knight
Bats Bomb Tower Baby Dragon
Valkyrie Bomb Tower Baby Dragon The Log Sparky Mega Knight
Sparky Bomb Tower
Valkyrie Sparky Mega Knight
Bats Valkyrie Bomb Tower Baby Dragon The Log Mega Knight
Bats Baby Dragon
Bomb Tower Sparky Mega Knight Bats Valkyrie The Log
Valkyrie Bomb Tower Sparky Mega Knight Bats Baby Dragon The Log
Sparky Bomb Tower Mega Knight
Bomb Tower The Log Sparky Mega Knight
Bomb Tower Sparky Mega Knight Bats Valkyrie
Bomb Tower Mega Knight Bats Valkyrie Baby Dragon The Log
Valkyrie Bomb Tower Baby Dragon The Log Bats Mega Knight
Sparky Bomb Tower
Valkyrie Mega Knight Bats Bomb Tower Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Sparky
Valkyrie Bomb Tower Baby Dragon The Log Mega Knight
Mega Knight Bats Valkyrie Bomb Tower The Log Sparky
Valkyrie Mega Knight Bats The Log Sparky
Valkyrie Sparky Mega Knight
Bats Bomb Tower Baby Dragon
Sparky Bats Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower Sparky
Mega Knight Bats Valkyrie Bomb Tower Baby Dragon The Log Sparky
Sparky
Mega Knight Bats Valkyrie Bomb Tower Sparky
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Bomb Tower Sparky
Valkyrie Bomb Tower Baby Dragon Sparky Mega Knight
Sparky Bats Valkyrie Bomb Tower Baby Dragon The Log
Bats Valkyrie Mega Knight Bomb Tower Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
Valkyrie The Log Sparky
Valkyrie Baby Dragon The Log Sparky Mega Knight
Bats Baby Dragon
Baby Dragon The Log Sparky
The Log Baby Dragon
The Log
Bats Sparky
Valkyrie The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky Mega Knight
Sparky
Bats Sparky
Baby Dragon The Log Sparky Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Sparky Mega Knight
The Log Sparky
Baby Dragon The Log
The Log Valkyrie Baby Dragon Sparky Mega Knight
The Log Baby Dragon Sparky
Baby Dragon The Log Sparky Mega Knight
Baby Dragon The Log Sparky
Bats Baby Dragon Sparky
Bats
Sparky
The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
The Log Sparky
Bats
Baby Dragon
The Log
Valkyrie Baby Dragon Sparky Mega Knight
The Log Baby Dragon
Sparky
Sparky Mega Knight
Bats Baby Dragon The Log Sparky
Bats
Baby Dragon The Log Sparky Mega Knight

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