My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Tesla Wizard Goblin Barrel Bandit
The Log
Goblin Barrel Bandit
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Wizard Goblin Barrel Bandit
Fireball
Tesla Wizard Goblin Barrel Bandit
Poison
Bats Wizard
Lightning
Tesla Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Bandit Tesla Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bandit
Tesla
Wizard
Bandit Mega Knight
Goblin Barrel
Bats Bandit Mega Knight Golden Knight
The Log
Bandit Mega Knight
Bandit
Bats Wizard Goblin Barrel The Log Mega Knight Golden Knight
Mega Knight
Bats Wizard Goblin Barrel The Log Bandit
Golden Knight
Goblin Barrel Bandit

Defense Synergies 1 14

Bats
Tesla The Log Bandit Mega Knight Golden Knight
Tesla
The Log Bats Wizard
Wizard
Tesla The Log Bandit Mega Knight Golden Knight
Goblin Barrel
The Log
Tesla Bats Wizard Bandit Mega Knight Golden Knight
Bandit
Bats Wizard The Log Mega Knight
Mega Knight
Bats Wizard The Log Bandit
Golden Knight
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Golden Knight
Bats Tesla The Log Bandit Mega Knight
Tesla Mega Knight Bats Bandit
Tesla Bats Bandit Mega Knight
The Log Mega Knight
The Log Bats Tesla Bandit Mega Knight
Bats Tesla Wizard
Tesla The Log Bandit Mega Knight Golden Knight
Tesla
Tesla Bandit Mega Knight
Bats Tesla Wizard The Log Bandit Mega Knight
Tesla Bats Wizard
Tesla Mega Knight Bats Wizard The Log Bandit
Wizard Mega Knight Bats Tesla The Log Golden Knight
Tesla Bandit Mega Knight
Tesla The Log Bandit Mega Knight
Tesla Wizard Mega Knight Bats
Tesla Mega Knight Bats Wizard The Log Bandit Golden Knight
Wizard The Log Bats Tesla Bandit Mega Knight
Tesla
Wizard Mega Knight Bats Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Tesla Wizard The Log Mega Knight
Bandit Mega Knight Bats The Log Golden Knight
Mega Knight Bats Tesla The Log Bandit
Tesla Bandit Mega Knight
Wizard Bats Tesla
Bats Tesla Bandit
Mega Knight Tesla
Mega Knight Bats The Log Bandit
Tesla
Mega Knight Bats Tesla Golden Knight
Mega Knight The Log
Mega Knight Tesla Wizard Bandit Golden Knight
Wizard Tesla Mega Knight
Tesla Bats The Log Golden Knight
Bats Mega Knight Tesla Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
The Log Bandit Golden Knight
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard Bandit Golden Knight
Bats
Wizard The Log Bandit Golden Knight
Wizard
The Log Bandit Golden Knight
Bandit
The Log
Wizard The Log Bandit Golden Knight
Wizard The Log Bandit Mega Knight
Bats
Wizard The Log Bandit Mega Knight
Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Bandit Golden Knight
Wizard The Log Bandit Mega Knight Golden Knight
The Log Bandit Golden Knight
Bats Wizard
Bats Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Bats Bandit
Wizard
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log Golden Knight
Bats
The Log Bandit Mega Knight Golden Knight

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