My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Electro Wizard Magic Archer Ram Rider
Fireball
Tesla Skeleton Army Electro Wizard Magic Archer Ram Rider
Poison
Bats Skeleton Army Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tesla Freeze Electro Wizard Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Tesla Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Ram Rider
Tesla
Skeleton Army
Freeze
Electro Wizard
Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Electro Wizard Mega Knight
Ram Rider
Magic Archer Bats Electro Wizard Mega Knight
Mega Knight
Bats Electro Wizard Magic Archer Ram Rider

Defense Synergies 0 17

Bats
Tesla Freeze Electro Wizard Mega Knight
Tesla
Bats Skeleton Army Electro Wizard Magic Archer
Skeleton Army
Tesla Freeze Electro Wizard Magic Archer
Freeze
Bats Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Bats Tesla Skeleton Army Freeze Magic Archer Ram Rider Mega Knight
Magic Archer
Tesla Skeleton Army Electro Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard Magic Archer
Mega Knight
Bats Freeze Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Magic Archer Ram Rider
Skeleton Army Bats Tesla Electro Wizard Ram Rider Mega Knight
Tesla Skeleton Army Ram Rider Mega Knight Bats Freeze Electro Wizard
Tesla Skeleton Army Bats Electro Wizard Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Bats Tesla Electro Wizard Magic Archer Mega Knight
Bats Tesla Electro Wizard Ram Rider Freeze Magic Archer
Tesla Electro Wizard Magic Archer Ram Rider Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Tesla Freeze Magic Archer Ram Rider Mega Knight
Tesla Bats Electro Wizard Magic Archer Ram Rider
Tesla Skeleton Army Mega Knight Bats Freeze Electro Wizard Ram Rider
Skeleton Army Mega Knight Bats Tesla Freeze Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard Ram Rider Mega Knight
Skeleton Army Tesla Freeze Electro Wizard Ram Rider Mega Knight
Tesla Mega Knight Bats Skeleton Army Electro Wizard
Tesla Mega Knight Bats Skeleton Army Electro Wizard Magic Archer Ram Rider
Freeze Bats Tesla Electro Wizard Magic Archer Ram Rider Mega Knight
Tesla Electro Wizard Ram Rider
Skeleton Army Mega Knight Bats Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard Ram Rider
Skeleton Army Mega Knight Bats Tesla Electro Wizard Ram Rider
Tesla Skeleton Army Ram Rider Mega Knight
Bats Tesla Freeze Electro Wizard Magic Archer Ram Rider
Skeleton Army Bats Tesla Electro Wizard Ram Rider
Mega Knight Tesla Skeleton Army
Freeze Electro Wizard Mega Knight Bats Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Ram Rider
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Electro Wizard Bats Freeze Magic Archer
Bats Mega Knight Tesla Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Electro Wizard Magic Archer Ram Rider
Magic Archer
Freeze
Magic Archer Mega Knight
Bats Freeze Magic Archer Ram Rider
Magic Archer
Freeze Magic Archer Ram Rider
Ram Rider
Bats Electro Wizard
Electro Wizard Magic Archer Ram Rider
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Freeze
Bats
Electro Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Freeze Magic Archer Mega Knight
Electro Wizard Magic Archer Ram Rider
Magic Archer Ram Rider Mega Knight
Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats Freeze
Magic Archer Mega Knight
Freeze Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bats Skeleton Army Freeze Magic Archer
Electro Wizard Magic Archer Ram Rider
Freeze
Electro Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Freeze Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Freeze Electro Wizard Magic Archer Mega Knight

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