My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Baby Dragon Witch Miner
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Tesla Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Baby Dragon Witch Miner
Fireball
Tesla Skeleton Army Baby Dragon Witch
Poison
Bats Skeleton Army Witch
Lightning
Tesla Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Miner Tesla Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Baby Dragon
Tesla
Skeleton Army
Baby Dragon
Bats Witch Miner Mega Knight
Witch
Baby Dragon Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bats Baby Dragon Witch The Log Mega Knight
Mega Knight
Bats Baby Dragon Witch The Log Miner

Defense Synergies 1 15

Bats
Tesla Baby Dragon The Log Mega Knight
Tesla
The Log Bats Skeleton Army Baby Dragon
Skeleton Army
Tesla The Log
Baby Dragon
Bats Tesla Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Tesla Bats Skeleton Army Baby Dragon Witch Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Baby Dragon Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log
Skeleton Army Bats Tesla Witch The Log Mega Knight
Tesla Skeleton Army Witch Mega Knight Bats
Tesla Skeleton Army Witch Bats Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Tesla Baby Dragon Mega Knight
Bats Tesla Baby Dragon Witch
Tesla Baby Dragon The Log Mega Knight
Tesla Witch Skeleton Army
Skeleton Army Tesla Miner Mega Knight
Bats Skeleton Army Witch Tesla Baby Dragon The Log Mega Knight
Tesla Bats Baby Dragon Witch
Tesla Skeleton Army Mega Knight Bats Witch The Log
Skeleton Army Mega Knight Bats Tesla Baby Dragon Witch The Log
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla The Log Mega Knight
Tesla Mega Knight Bats Skeleton Army Witch
Tesla Mega Knight Bats Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Bats Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Bats Tesla Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch
Tesla Baby Dragon The Log Miner Mega Knight
Skeleton Army Mega Knight Bats Witch The Log
Skeleton Army Mega Knight Bats Tesla The Log
Tesla Skeleton Army Witch Mega Knight
Bats Tesla Baby Dragon Witch
Skeleton Army Bats Tesla Witch
Mega Knight Tesla Skeleton Army
Mega Knight Bats Skeleton Army Baby Dragon Witch The Log
Witch Tesla Skeleton Army
Mega Knight Bats Tesla Witch
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Tesla Witch
Tesla Skeleton Army Baby Dragon Witch Mega Knight
Tesla Skeleton Army Witch Bats Baby Dragon The Log
Bats Mega Knight Tesla Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Baby Dragon The Log Mega Knight
Bats Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log Miner
Bats
Miner The Log
Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Bats
Baby Dragon The Log Mega Knight
Baby Dragon Witch The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Mega Knight
Witch
The Log Miner Baby Dragon Witch
Baby Dragon Witch The Log Miner Mega Knight
Miner Baby Dragon The Log
Bats Baby Dragon Witch
Bats Witch
The Log Miner Mega Knight
Mega Knight
The Log
Bats Skeleton Army Witch
Baby Dragon Witch
The Log
Miner Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log Miner Mega Knight

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