My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Bats Wall Breakers Goblin Barrel Skeleton Army
Zap
Bats Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Wizard Wall Breakers Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Bats Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Wall Breakers Goblin Barrel Skeleton Army
Fireball
Tesla Wizard Wall Breakers Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Wall Breakers Goblin Barrel
Tesla
Mini P.E.K.K.A
Bats Wizard The Log
Wizard
Mini P.E.K.K.A
Wall Breakers
Bats The Log
Goblin Barrel
Bats Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 11

Bats
Tesla Mini P.E.K.K.A The Log
Tesla
The Log Bats Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
The Log Bats Tesla Wizard Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army The Log
Wall Breakers
Goblin Barrel
Skeleton Army
Tesla Mini P.E.K.K.A Wizard The Log
The Log
Tesla Mini P.E.K.K.A Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Mini P.E.K.K.A Skeleton Army Bats Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army Bats
Tesla Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Bats Tesla
Bats Tesla Wizard
Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Bats Skeleton Army Tesla Wizard The Log
Tesla Bats Wizard
Tesla Mini P.E.K.K.A Skeleton Army Bats Wizard The Log
Wizard Skeleton Army Bats Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A The Log
Tesla Wizard Bats Mini P.E.K.K.A Skeleton Army
Tesla Bats Wizard Skeleton Army The Log
Wizard The Log Bats Tesla
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Bats Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla
Tesla Mini P.E.K.K.A Wizard The Log
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Wizard Bats Tesla
Mini P.E.K.K.A Skeleton Army Bats Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Mini P.E.K.K.A
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Bats Mini P.E.K.K.A The Log
Bats Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Bats Skeleton Army
Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Bats The Log
Bats
The Log

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