My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Dark Prince Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Ram Rider
Zap
Bats Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Tesla Wizard Dark Prince Magic Archer
The Log
Mini P.E.K.K.A Dark Prince Ram Rider
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Dark Prince Inferno Dragon Magic Archer Ram Rider
Fireball
Tesla Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Bats Wizard Magic Archer
Lightning
Tesla Mini P.E.K.K.A Wizard Dark Prince Inferno Dragon Magic Archer Ram Rider
Rocket
Wizard Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Mini P.E.K.K.A Dark Prince Inferno Dragon Magic Archer Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Mini P.E.K.K.A Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Dark Prince Inferno Dragon Ram Rider
Tesla
Mini P.E.K.K.A
Bats Wizard Dark Prince Magic Archer Ram Rider
Wizard
Mini P.E.K.K.A Dark Prince Ram Rider
Dark Prince
Bats Mini P.E.K.K.A Wizard Magic Archer Ram Rider
Inferno Dragon
Bats
Magic Archer
Ram Rider Mini P.E.K.K.A Dark Prince
Ram Rider
Magic Archer Bats Mini P.E.K.K.A Wizard Dark Prince

Defense Synergies 0 15

Bats
Tesla Mini P.E.K.K.A Dark Prince Inferno Dragon
Tesla
Bats Mini P.E.K.K.A Wizard Dark Prince Inferno Dragon Magic Archer
Mini P.E.K.K.A
Bats Tesla Wizard Magic Archer Ram Rider
Wizard
Tesla Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Tesla Wizard Magic Archer
Inferno Dragon
Bats Tesla
Magic Archer
Tesla Mini P.E.K.K.A Dark Prince Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Inferno Dragon Bats Tesla Dark Prince Ram Rider
Tesla Mini P.E.K.K.A Ram Rider Bats Dark Prince Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Bats Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince
Bats Tesla Dark Prince Magic Archer
Bats Tesla Inferno Dragon Ram Rider Wizard Magic Archer
Tesla Magic Archer Ram Rider
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Dark Prince
Bats Tesla Wizard Dark Prince Magic Archer Ram Rider
Tesla Inferno Dragon Bats Wizard Magic Archer Ram Rider
Tesla Mini P.E.K.K.A Bats Wizard Dark Prince Ram Rider
Wizard Bats Tesla Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A Inferno Dragon Tesla Ram Rider
Tesla Mini P.E.K.K.A Inferno Dragon Ram Rider
Tesla Wizard Bats Mini P.E.K.K.A Dark Prince
Tesla Bats Wizard Dark Prince Magic Archer Ram Rider
Wizard Bats Tesla Dark Prince Inferno Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Tesla Inferno Dragon Ram Rider
Wizard Dark Prince Bats Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Dark Prince
Tesla Mini P.E.K.K.A Wizard Inferno Dragon Magic Archer
Bats Mini P.E.K.K.A Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince Bats Tesla Ram Rider
Tesla Mini P.E.K.K.A Dark Prince Inferno Dragon Ram Rider
Wizard Bats Tesla Magic Archer Ram Rider
Mini P.E.K.K.A Dark Prince Bats Tesla Ram Rider
Mini P.E.K.K.A Tesla Dark Prince Inferno Dragon
Bats Mini P.E.K.K.A Dark Prince Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Tesla Wizard Ram Rider
Wizard Tesla Magic Archer
Tesla Bats Mini P.E.K.K.A Dark Prince Inferno Dragon Magic Archer
Bats Tesla Mini P.E.K.K.A Wizard Dark Prince Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer Ram Rider
Magic Archer
Dark Prince
Wizard Dark Prince Magic Archer
Wizard Bats Magic Archer Ram Rider
Wizard Magic Archer
Wizard Magic Archer Ram Rider
Wizard Ram Rider
Bats Mini P.E.K.K.A
Wizard Dark Prince Magic Archer Ram Rider
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Wizard Magic Archer
Magic Archer
Wizard
Wizard Dark Prince Magic Archer
Inferno Dragon
Wizard Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Bats Dark Prince Magic Archer
Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Wizard Magic Archer
Dark Prince
Bats Magic Archer
Bats Magic Archer
Dark Prince Magic Archer

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