My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Wizard Witch Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Witch Giant Skeleton
Earthquake
Tesla Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Witch Giant Skeleton
Fireball
Tesla Hog Rider Wizard Witch
Poison
Bats Wizard Witch
Lightning
Tesla Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Mini P.E.K.K.A Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Hog Rider Wizard Giant Skeleton The Log
Hog Rider
Bats The Log Mini P.E.K.K.A Wizard Witch Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bats Mini P.E.K.K.A Hog Rider Wizard Witch The Log
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 13

Bats
Tesla Mini P.E.K.K.A Giant Skeleton The Log
Tesla
The Log Bats Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
The Log Bats Tesla Wizard Witch
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Giant Skeleton The Log
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Wizard Witch The Log
The Log
Tesla Mini P.E.K.K.A Bats Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Mini P.E.K.K.A Bats Tesla Witch The Log
Tesla Mini P.E.K.K.A Witch Bats Giant Skeleton
Tesla Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Giant Skeleton The Log
The Log Bats Tesla
Bats Tesla Wizard Witch
Tesla Giant Skeleton The Log
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Giant Skeleton
Bats Witch Tesla Wizard Giant Skeleton The Log
Tesla Bats Wizard Witch
Tesla Mini P.E.K.K.A Bats Wizard Witch Giant Skeleton The Log
Wizard Bats Tesla Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Wizard Bats Mini P.E.K.K.A Witch
Tesla Bats Wizard Witch The Log
Wizard Witch The Log Bats Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Wizard Bats Tesla Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Witch Giant Skeleton
Tesla Mini P.E.K.K.A Wizard The Log
Giant Skeleton Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Bats Tesla The Log
Giant Skeleton Tesla Mini P.E.K.K.A Witch
Wizard Bats Tesla Witch
Mini P.E.K.K.A Bats Tesla Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Bats Mini P.E.K.K.A Witch The Log
Witch Tesla
Bats Tesla Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Tesla Wizard Witch
Wizard Tesla Witch
Tesla Witch Bats Mini P.E.K.K.A Giant Skeleton The Log
Bats Tesla Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Bats Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Giant Skeleton
Wizard The Log
Bats Witch
Wizard Witch
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Giant Skeleton
Bats Witch Giant Skeleton The Log
Bats Witch
Witch Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: