My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Inferno Dragon
Zap
Bats Goblin Barrel Inferno Dragon
Barbarian Barrel
Tesla Goblin Barrel Electro Wizard Magic Archer
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Electro Wizard Inferno Dragon Magic Archer
Fireball
Tesla Goblin Barrel Electro Wizard Inferno Dragon Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tesla Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Inferno Dragon
Tesla
Goblin Barrel
Bats Mega Knight
The Log
Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Goblin Barrel The Log Electro Wizard Magic Archer

Defense Synergies 1 17

Bats
Tesla The Log Electro Wizard Inferno Dragon Mega Knight
Tesla
The Log Bats Electro Wizard Inferno Dragon Magic Archer
Goblin Barrel
The Log
Tesla Bats Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard
Bats Tesla The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Bats Tesla The Log Electro Wizard Mega Knight
Magic Archer
Tesla The Log Electro Wizard Mega Knight
Mega Knight
Bats The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Magic Archer
Inferno Dragon Bats Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Tesla Electro Wizard Magic Archer Mega Knight
Bats Tesla Electro Wizard Inferno Dragon Magic Archer
Tesla The Log Electro Wizard Magic Archer Mega Knight
Tesla Inferno Dragon
Tesla Electro Wizard Mega Knight
Bats Electro Wizard Tesla The Log Magic Archer Mega Knight
Tesla Inferno Dragon Bats Electro Wizard Magic Archer
Tesla Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Tesla The Log Electro Wizard Magic Archer
Inferno Dragon Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Bats Electro Wizard
Tesla Mega Knight Bats The Log Electro Wizard Magic Archer
The Log Bats Tesla Electro Wizard Inferno Dragon Magic Archer Mega Knight
Tesla Electro Wizard Inferno Dragon
Mega Knight Bats Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Tesla The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Tesla The Log Electro Wizard
Tesla Inferno Dragon Mega Knight
Bats Tesla Electro Wizard Magic Archer
Bats Tesla Electro Wizard
Mega Knight Tesla Inferno Dragon
Electro Wizard Mega Knight Bats The Log Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla
Mega Knight The Log Electro Wizard
Mega Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Electro Wizard Bats The Log Inferno Dragon Magic Archer
Bats Mega Knight Tesla The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Tesla Mega Knight
Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Bats
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
Inferno Dragon
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bats Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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