My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Tesla Wizard Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Wizard Witch
Fireball
Tesla Hog Rider Wizard Witch
Poison
Bats Wizard Witch
Lightning
Tesla Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tesla Hog Rider Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Giant Snowball Tesla Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Mega Knight
Giant Snowball
Hog Rider Royal Giant Witch Mega Knight
Tesla
Royal Giant
Bats Giant Snowball Hog Rider Wizard Witch
Hog Rider
Bats Giant Snowball Royal Giant Wizard Witch Mega Knight
Wizard
Royal Giant Hog Rider Mega Knight
Witch
Giant Snowball Royal Giant Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Hog Rider Wizard Witch

Defense Synergies 1 9

Bats
Giant Snowball Tesla Mega Knight
Giant Snowball
Mega Knight Bats Tesla Wizard Witch
Tesla
Bats Giant Snowball Wizard
Royal Giant
Hog Rider
Wizard
Giant Snowball Tesla Mega Knight
Witch
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Tesla Witch Mega Knight
Tesla Witch Mega Knight Bats Giant Snowball
Tesla Witch Bats Mega Knight
Mega Knight
Bats Giant Snowball Tesla Mega Knight
Bats Giant Snowball Tesla Wizard Witch
Tesla Mega Knight
Tesla Witch
Giant Snowball Tesla Mega Knight
Bats Witch Giant Snowball Tesla Wizard Mega Knight
Tesla Bats Giant Snowball Wizard Witch
Tesla Mega Knight Bats Giant Snowball Wizard Witch
Wizard Mega Knight Bats Giant Snowball Tesla Witch
Tesla Mega Knight
Giant Snowball Tesla Mega Knight
Tesla Wizard Mega Knight Bats Witch
Tesla Mega Knight Bats Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Bats Tesla Mega Knight
Tesla
Wizard Mega Knight Bats Giant Snowball Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tesla Witch
Giant Snowball Tesla Wizard Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Tesla
Tesla Witch Mega Knight
Wizard Bats Giant Snowball Tesla Witch
Bats Tesla Witch
Mega Knight Tesla
Mega Knight Bats Giant Snowball Witch
Witch Tesla
Mega Knight Bats Tesla Witch
Mega Knight Giant Snowball
Mega Knight Tesla Wizard Witch
Wizard Tesla Witch Mega Knight
Tesla Witch Bats
Bats Mega Knight Giant Snowball Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball Mega Knight
Wizard Bats Giant Snowball Witch
Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard Witch
Wizard Mega Knight
Giant Snowball
Bats
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard Witch Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Witch Mega Knight
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Mega Knight
Bats Giant Snowball Wizard Witch
Bats Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard
Bats Witch
Giant Snowball Wizard Witch
Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball
Mega Knight
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: