My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Miner
Giant Snowball
Bats Battle Ram Skeleton Army Baby Dragon Witch Miner
Zap
Bats Battle Ram Skeleton Army Witch
Barbarian Barrel
Battle Ram Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Battle Ram Skeleton Army Baby Dragon Witch Miner
Fireball
Battle Ram Skeleton Army Baby Dragon Witch
Poison
Bats Skeleton Army Witch
Lightning
Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Skeleton Army Miner Battle Ram Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Skeleton Army Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Battle Ram Baby Dragon
Giant Snowball
Battle Ram Baby Dragon Witch Miner Mega Knight
Battle Ram
Giant Snowball Bats Baby Dragon Witch
Skeleton Army
Baby Dragon
Bats Giant Snowball Battle Ram Witch Miner Mega Knight
Witch
Giant Snowball Battle Ram Baby Dragon Miner Mega Knight
Miner
Bats Giant Snowball Baby Dragon Witch Mega Knight
Mega Knight
Bats Giant Snowball Baby Dragon Witch Miner

Defense Synergies 1 10

Bats
Giant Snowball Baby Dragon Mega Knight
Giant Snowball
Mega Knight Bats Baby Dragon Witch Miner
Battle Ram
Skeleton Army
Baby Dragon
Bats Giant Snowball Witch Mega Knight
Witch
Giant Snowball Baby Dragon Mega Knight
Miner
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Giant Snowball
Skeleton Army Witch Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Giant Snowball Baby Dragon Mega Knight
Bats Giant Snowball Baby Dragon Witch
Baby Dragon Mega Knight
Witch Skeleton Army
Skeleton Army Giant Snowball Miner Mega Knight
Bats Skeleton Army Witch Giant Snowball Baby Dragon Mega Knight
Bats Giant Snowball Baby Dragon Witch
Skeleton Army Mega Knight Bats Giant Snowball Witch
Skeleton Army Mega Knight Bats Giant Snowball Baby Dragon Witch
Skeleton Army Mega Knight
Skeleton Army Giant Snowball Mega Knight
Mega Knight Bats Skeleton Army Witch
Mega Knight Bats Giant Snowball Skeleton Army Baby Dragon Witch
Giant Snowball Baby Dragon Witch Bats Mega Knight
Skeleton Army Mega Knight Bats Giant Snowball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Witch
Giant Snowball Baby Dragon Miner Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats
Skeleton Army Witch Mega Knight
Bats Giant Snowball Baby Dragon Witch
Skeleton Army Bats Witch
Mega Knight Skeleton Army
Mega Knight Bats Giant Snowball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Mega Knight Witch
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Bats Baby Dragon
Bats Mega Knight Giant Snowball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon Miner
Giant Snowball Baby Dragon Mega Knight
Bats Giant Snowball Baby Dragon Witch
Baby Dragon Witch
Giant Snowball Baby Dragon
Miner Giant Snowball
Bats Giant Snowball
Miner
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Witch
Baby Dragon Mega Knight
Giant Snowball
Bats
Giant Snowball Baby Dragon Mega Knight
Giant Snowball Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Witch Mega Knight
Witch
Miner Giant Snowball Baby Dragon Witch
Giant Snowball Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Bats Giant Snowball Baby Dragon Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Miner Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Skeleton Army Witch
Giant Snowball Baby Dragon Witch
Miner Baby Dragon Mega Knight
Giant Snowball Baby Dragon
Giant Snowball
Mega Knight
Bats Giant Snowball Baby Dragon Witch
Bats Giant Snowball Witch
Giant Snowball Baby Dragon Witch Miner Mega Knight

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