My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit Ram Rider
Giant Snowball
Bats Battle Ram Lumberjack Ram Rider
Zap
Bats Battle Ram Bandit Ram Rider
Barbarian Barrel
Battle Ram Bandit Lumberjack
The Log
Battle Ram Bandit Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Bandit Lumberjack Ram Rider
Fireball
Battle Ram Bandit Lumberjack Ram Rider
Poison
Bats
Lightning
Battle Ram Bandit Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Barbarian Barrel Bandit Battle Ram Poison Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Barbarian Barrel Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel Bandit Lumberjack Ram Rider
Giant Snowball
Battle Ram Ram Rider Barbarian Barrel Poison Bandit Lumberjack
Battle Ram
Giant Snowball Poison Bandit Bats Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Giant Snowball Battle Ram Bandit Lumberjack Ram Rider
Poison
Battle Ram Giant Snowball Ram Rider
Bandit
Battle Ram Bats Giant Snowball Barbarian Barrel Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Battle Ram Barbarian Barrel Bandit Ram Rider
Ram Rider
Giant Snowball Bats Barbarian Barrel Poison Bandit Lumberjack

Defense Synergies 1 14

Bats
Giant Snowball Barbarian Barrel Bandit Lumberjack
Giant Snowball
Ram Rider Bats Barbarian Barrel Poison Bandit Lumberjack
Battle Ram
Barbarian Barrel
Bats Giant Snowball Poison Bandit Lumberjack
Poison
Giant Snowball Barbarian Barrel
Bandit
Bats Giant Snowball Barbarian Barrel Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Barbarian Barrel Bandit Ram Rider
Ram Rider
Giant Snowball Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ram Rider
Lumberjack Bats Bandit Ram Rider
Lumberjack Ram Rider Bats Giant Snowball Bandit
Lumberjack Bats Bandit Ram Rider
Barbarian Barrel Poison Lumberjack
Barbarian Barrel Bats Giant Snowball Bandit Lumberjack
Bats Giant Snowball Ram Rider Poison
Barbarian Barrel Poison Bandit Ram Rider
Lumberjack
Giant Snowball Barbarian Barrel Bandit Lumberjack
Bats Poison Giant Snowball Barbarian Barrel Bandit Lumberjack Ram Rider
Bats Giant Snowball Poison Ram Rider
Lumberjack Bats Giant Snowball Bandit Ram Rider
Bats Giant Snowball Barbarian Barrel Poison Lumberjack
Bandit Lumberjack Ram Rider
Giant Snowball Bandit Lumberjack Ram Rider
Bats Poison Lumberjack
Bats Giant Snowball Barbarian Barrel Bandit Lumberjack Ram Rider
Giant Snowball Barbarian Barrel Poison Bats Bandit Lumberjack Ram Rider
Lumberjack Ram Rider
Bats Giant Snowball Barbarian Barrel Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Barbarian Barrel Bandit
Poison Bandit Giant Snowball Barbarian Barrel Lumberjack
Bandit Lumberjack Bats Ram Rider
Lumberjack Bats Barbarian Barrel Bandit Ram Rider
Bandit Lumberjack Ram Rider
Poison Bats Giant Snowball Ram Rider
Bats Bandit Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Barbarian Barrel Poison Bandit
Bats Lumberjack
Giant Snowball Poison
Bandit Lumberjack Ram Rider
Bats Barbarian Barrel Poison Lumberjack
Bats Poison Giant Snowball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Bandit
Poison Giant Snowball Barbarian Barrel Bandit Ram Rider
Barbarian Barrel Poison Bandit
Barbarian Barrel Poison
Poison Giant Snowball Barbarian Barrel
Poison Bats Giant Snowball Ram Rider
Poison
Poison Giant Snowball Barbarian Barrel Ram Rider
Poison Giant Snowball Bandit Ram Rider
Bats Giant Snowball Poison Lumberjack
Poison Barbarian Barrel Bandit Ram Rider
Poison Giant Snowball
Poison Giant Snowball Barbarian Barrel Bandit
Barbarian Barrel Poison Bandit
Giant Snowball Barbarian Barrel Poison
Giant Snowball Barbarian Barrel Poison Bandit
Barbarian Barrel Poison Bandit
Giant Snowball Barbarian Barrel Poison
Bats
Giant Snowball Barbarian Barrel Poison Bandit
Giant Snowball Barbarian Barrel Poison
Poison
Giant Snowball Poison
Giant Snowball Barbarian Barrel Poison
Giant Snowball Poison Barbarian Barrel
Poison Giant Snowball Barbarian Barrel Bandit Ram Rider
Giant Snowball Poison Bandit Ram Rider
Poison Barbarian Barrel Bandit
Poison Bats Giant Snowball
Bats Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Bandit
Giant Snowball Poison
Giant Snowball Poison
Bats Barbarian Barrel Bandit
Poison Giant Snowball Ram Rider
Barbarian Barrel
Poison Lumberjack
Giant Snowball Poison
Giant Snowball Poison
Bats Giant Snowball Poison
Bats Giant Snowball Poison
Poison Giant Snowball Barbarian Barrel Bandit

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