My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Bats Dart Goblin Goblin Hut
Zap
Bats Royal Giant Dart Goblin Goblin Hut Prince Goblin Giant
Barbarian Barrel
Dart Goblin Goblin Hut
The Log
Royal Giant Dart Goblin Goblin Hut Prince
Earthquake
Goblin Hut
Arrows
Bats Dart Goblin Goblin Hut
Royal Delivery
Bats Dart Goblin Goblin Hut Prince
Fireball
Dart Goblin Goblin Hut
Poison
Bats Dart Goblin Goblin Hut
Lightning
Goblin Hut Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Dart Goblin Goblin Hut Prince Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Rage Dart Goblin

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rage Prince Goblin Giant
Giant Snowball
Royal Giant Dart Goblin Goblin Hut Prince Goblin Giant
Royal Giant
Bats Dart Goblin Giant Snowball Goblin Hut
Dart Goblin
Royal Giant Giant Snowball Prince Goblin Giant
Goblin Hut
Giant Snowball Royal Giant Prince Goblin Giant
Rage
Bats Prince Goblin Giant
Prince
Bats Giant Snowball Dart Goblin Goblin Hut Rage
Goblin Giant
Bats Giant Snowball Dart Goblin Goblin Hut Rage

Defense Synergies 0 11

Bats
Giant Snowball Dart Goblin Prince Goblin Giant
Giant Snowball
Bats Dart Goblin Goblin Hut Prince Goblin Giant
Royal Giant
Dart Goblin
Bats Giant Snowball Goblin Hut Prince Goblin Giant
Goblin Hut
Giant Snowball Dart Goblin
Rage
Prince
Bats Giant Snowball Dart Goblin
Goblin Giant
Bats Giant Snowball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut Goblin Giant
Bats Dart Goblin Goblin Hut Prince
Goblin Hut Prince Bats Giant Snowball Dart Goblin
Goblin Hut Prince Bats Dart Goblin
Prince
Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin Goblin Hut
Dart Goblin Goblin Giant
Goblin Hut Prince
Giant Snowball Dart Goblin Prince
Bats Dart Goblin Giant Snowball Goblin Hut Goblin Giant
Bats Giant Snowball Dart Goblin Goblin Hut
Goblin Hut Prince Bats Giant Snowball
Bats Giant Snowball Dart Goblin Goblin Hut Prince
Goblin Hut Prince
Giant Snowball Goblin Hut Prince
Bats Goblin Hut Prince
Bats Giant Snowball Dart Goblin Goblin Hut Prince
Giant Snowball Bats Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Prince
Bats Giant Snowball Dart Goblin Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Hut Prince
Giant Snowball Prince
Bats Goblin Hut Prince Goblin Giant
Prince Bats Goblin Giant
Goblin Hut Prince Goblin Giant
Bats Giant Snowball Dart Goblin Goblin Hut Goblin Giant
Prince Bats Dart Goblin Goblin Hut Goblin Giant
Prince Goblin Giant
Bats Giant Snowball Goblin Hut Prince
Dart Goblin Goblin Hut Goblin Giant
Bats Dart Goblin Goblin Hut Prince
Giant Snowball Prince Goblin Giant
Prince Goblin Giant
Dart Goblin
Goblin Hut Bats Dart Goblin Prince Goblin Giant
Bats Giant Snowball Dart Goblin Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin Goblin Hut Goblin Giant
Dart Goblin Prince
Giant Snowball
Bats Giant Snowball Dart Goblin Goblin Giant
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Bats Giant Snowball Prince
Dart Goblin Prince
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Goblin Hut
Dart Goblin
Giant Snowball Dart Goblin Goblin Hut Prince
Giant Snowball Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Giant Snowball
Bats
Giant Snowball Dart Goblin Prince
Giant Snowball Dart Goblin
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Prince
Dart Goblin
Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin Goblin Hut
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball
Prince
Giant Snowball
Bats Dart Goblin Goblin Hut Prince
Giant Snowball Dart Goblin
Dart Goblin Prince
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin Prince
Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Prince Goblin Giant

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