My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Goblin Barrel
Giant Snowball
Bats Minions Goblin Gang Musketeer Goblin Barrel
Zap
Bats Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Musketeer Goblin Barrel
Fireball
Minions Goblin Gang Musketeer Goblin Barrel
Poison
Bats Minions Goblin Gang Musketeer
Lightning
Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Minions Goblin Gang Goblin Barrel Musketeer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Ice Golem Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Minions Goblin Barrel
Giant Snowball
Ice Golem Musketeer Goblin Barrel
Minions
Bats Ice Golem
Goblin Gang
Ice Golem Goblin Barrel
Ice Golem
Bats Goblin Gang Musketeer Goblin Barrel Giant Snowball Minions
Musketeer
Ice Golem Giant Snowball
Rocket
Goblin Barrel
Goblin Gang Ice Golem Bats Giant Snowball

Defense Synergies 4 9

Bats
Giant Snowball Minions Ice Golem Musketeer
Giant Snowball
Goblin Gang Bats Minions Ice Golem Musketeer
Minions
Ice Golem Bats Giant Snowball Musketeer
Goblin Gang
Giant Snowball Musketeer Ice Golem
Ice Golem
Minions Musketeer Bats Giant Snowball Goblin Gang
Musketeer
Goblin Gang Ice Golem Bats Giant Snowball Minions
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Ice Golem Musketeer
Bats Minions Goblin Gang Musketeer
Goblin Gang Rocket Bats Giant Snowball Minions Musketeer
Bats Minions Goblin Gang Musketeer
Rocket
Goblin Gang Bats Giant Snowball Minions Musketeer
Bats Giant Snowball Minions Musketeer Rocket Goblin Gang
Rocket Ice Golem Musketeer
Minions Goblin Gang Musketeer
Goblin Gang Giant Snowball Ice Golem Musketeer
Bats Minions Goblin Gang Giant Snowball Ice Golem Musketeer
Minions Musketeer Bats Giant Snowball Goblin Gang
Bats Giant Snowball Minions Goblin Gang Musketeer Rocket
Rocket Bats Giant Snowball Minions Goblin Gang
Goblin Gang
Rocket Giant Snowball Goblin Gang
Bats Minions Goblin Gang Musketeer
Bats Giant Snowball Minions Goblin Gang Musketeer
Giant Snowball Bats Minions Ice Golem Musketeer
Musketeer
Goblin Gang Bats Giant Snowball Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Ice Golem
Giant Snowball Goblin Gang Ice Golem Musketeer Rocket
Goblin Gang Bats Minions Ice Golem Musketeer Rocket
Goblin Gang Rocket Bats Ice Golem Musketeer
Goblin Gang Musketeer
Rocket Bats Giant Snowball Minions Goblin Gang Ice Golem Musketeer
Goblin Gang Rocket Bats Minions Ice Golem Musketeer
Rocket Bats Giant Snowball Minions Ice Golem
Goblin Gang Musketeer
Bats Minions Musketeer
Rocket Giant Snowball
Rocket Goblin Gang Ice Golem
Musketeer
Goblin Gang Bats Minions Ice Golem Musketeer Rocket
Bats Minions Giant Snowball Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket
Giant Snowball Musketeer
Rocket
Ice Golem Musketeer Rocket
Rocket Giant Snowball
Bats Giant Snowball Minions Ice Golem Musketeer Rocket
Musketeer
Giant Snowball Ice Golem
Giant Snowball
Rocket Bats Giant Snowball Minions Goblin Gang Musketeer
Rocket Musketeer
Giant Snowball Musketeer Rocket
Rocket Giant Snowball Ice Golem Musketeer
Minions Musketeer Rocket
Giant Snowball Ice Golem Musketeer
Rocket Giant Snowball Musketeer
Musketeer Rocket
Giant Snowball Rocket
Bats Minions Rocket
Rocket Giant Snowball Musketeer
Rocket Giant Snowball
Rocket Minions Musketeer
Rocket Giant Snowball
Rocket Musketeer
Rocket Giant Snowball Musketeer
Giant Snowball Ice Golem
Giant Snowball Musketeer
Giant Snowball Musketeer
Rocket Musketeer
Bats Giant Snowball Ice Golem Musketeer
Rocket Bats Giant Snowball Minions Musketeer
Giant Snowball
Giant Snowball Musketeer Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Bats Minions Goblin Gang Musketeer Rocket
Rocket Giant Snowball Musketeer
Goblin Gang Musketeer Rocket
Giant Snowball Ice Golem Musketeer
Rocket Giant Snowball
Musketeer
Bats Giant Snowball Minions Goblin Gang Musketeer Rocket
Bats Giant Snowball Musketeer Rocket
Giant Snowball Musketeer Rocket

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