My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Miner
Fireball
Firecracker Bomb Tower Balloon
Poison
Bats Firecracker Bomb Tower Balloon
Lightning
Ice Golem Bomb Tower Balloon
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem The Log Firecracker Miner Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Ice Golem The Log

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Miner Firecracker
Giant Snowball
Balloon Firecracker Ice Golem The Log Miner
Firecracker
Miner Bats Giant Snowball Ice Golem Balloon
Ice Golem
Bats Balloon Giant Snowball Firecracker Miner
Bomb Tower
Balloon
Bats Giant Snowball Ice Golem Miner Firecracker The Log
The Log
Giant Snowball Balloon Miner
Miner
Bats Firecracker Balloon Giant Snowball Ice Golem The Log

Defense Synergies 4 13

Bats
Giant Snowball Firecracker Ice Golem Bomb Tower The Log
Giant Snowball
Bats Firecracker Ice Golem Bomb Tower The Log Miner
Firecracker
Ice Golem The Log Bats Giant Snowball Bomb Tower
Ice Golem
Firecracker Bomb Tower Bats Giant Snowball The Log
Bomb Tower
Ice Golem The Log Bats Giant Snowball Firecracker
Balloon
The Log
Firecracker Bomb Tower Bats Giant Snowball Ice Golem Miner
Miner
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Bomb Tower Bats Firecracker The Log
Bomb Tower Bats Giant Snowball
Bomb Tower Bats Firecracker
Firecracker Bomb Tower The Log
The Log Bats Giant Snowball Firecracker Bomb Tower
Bats Giant Snowball Firecracker Bomb Tower
Ice Golem Bomb Tower The Log
Bomb Tower
Giant Snowball Firecracker Ice Golem Miner
Bats Giant Snowball Firecracker Ice Golem Bomb Tower The Log
Bats Giant Snowball Firecracker
Bomb Tower Bats Giant Snowball The Log
Bomb Tower Bats Giant Snowball Firecracker The Log
Bomb Tower
Bomb Tower Giant Snowball The Log
Bomb Tower Bats Firecracker
Bomb Tower Bats Giant Snowball Firecracker The Log
Giant Snowball Bomb Tower The Log Bats Firecracker Ice Golem
Bomb Tower
Bats Giant Snowball Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Firecracker Ice Golem Bomb Tower The Log Miner
Bats Ice Golem Bomb Tower The Log
Bats Ice Golem The Log
Firecracker Bats Giant Snowball Ice Golem Bomb Tower
Bats Ice Golem Bomb Tower
Bomb Tower
Bats Giant Snowball Firecracker Ice Golem Bomb Tower The Log
Bats Bomb Tower
Giant Snowball The Log
Ice Golem Bomb Tower
Firecracker Bomb Tower
Bats Firecracker Ice Golem Bomb Tower The Log
Bats Giant Snowball Firecracker Ice Golem Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Giant Snowball The Log Miner
The Log Miner
Firecracker Ice Golem The Log
Giant Snowball Firecracker The Log
Firecracker Bats Giant Snowball Ice Golem
Firecracker The Log
The Log Giant Snowball Firecracker Ice Golem
The Log Miner Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Miner The Log
Giant Snowball Firecracker
Giant Snowball Firecracker Ice Golem The Log Miner
Firecracker
Giant Snowball Firecracker Ice Golem The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Bats
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log Miner
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker Ice Golem The Log
Firecracker The Log Miner Giant Snowball
Giant Snowball The Log Miner
Miner Firecracker The Log
Bats Giant Snowball Firecracker Ice Golem
Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log Miner
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Bats
Giant Snowball Firecracker
The Log
Miner Firecracker
The Log Giant Snowball Firecracker Ice Golem
Giant Snowball
Firecracker
Bats Giant Snowball Firecracker The Log
Firecracker Bats Giant Snowball
Giant Snowball Firecracker The Log Miner

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