My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Skeleton Army
Giant Snowball
Bats Minions Barbarians Minion Horde Skeleton Army Baby Dragon
Zap
Bats Minions Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Bats Minions Minion Horde Skeleton Army
Royal Delivery
Bats Minions Barbarians Minion Horde Skeleton Army Baby Dragon
Fireball
Minions Barbarians Minion Horde Skeleton Army Baby Dragon
Poison
Bats Minions Barbarians Minion Horde Skeleton Army
Lightning
Baby Dragon
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Minions Skeleton Army Baby Dragon Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Baby Dragon
Giant Snowball
Barbarians Minion Horde Baby Dragon
Arrows
Minions
Bats Baby Dragon
Barbarians
Giant Snowball
Minion Horde
Giant Snowball
Skeleton Army
Baby Dragon
Bats Giant Snowball Minions

Defense Synergies 0 11

Bats
Giant Snowball Minions Baby Dragon
Giant Snowball
Bats Minions Barbarians Minion Horde Baby Dragon
Arrows
Barbarians
Minions
Bats Giant Snowball Baby Dragon
Barbarians
Giant Snowball Arrows Minion Horde Skeleton Army
Minion Horde
Giant Snowball Barbarians
Skeleton Army
Barbarians
Baby Dragon
Bats Giant Snowball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Baby Dragon
Barbarians Minion Horde Skeleton Army Bats Minions
Barbarians Minion Horde Skeleton Army Bats Giant Snowball Minions
Barbarians Minion Horde Skeleton Army Bats Minions
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Bats Giant Snowball Minions Baby Dragon
Bats Giant Snowball Minions Minion Horde Arrows Baby Dragon
Arrows Barbarians Baby Dragon
Barbarians Minion Horde Minions Skeleton Army
Skeleton Army Giant Snowball Barbarians Minion Horde
Bats Minions Barbarians Minion Horde Skeleton Army Giant Snowball Arrows Baby Dragon
Arrows Minions Minion Horde Bats Giant Snowball Baby Dragon
Barbarians Minion Horde Skeleton Army Bats Giant Snowball Minions
Skeleton Army Bats Giant Snowball Arrows Minions Barbarians Minion Horde Baby Dragon
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Giant Snowball
Barbarians Minion Horde Bats Arrows Minions Skeleton Army
Arrows Bats Giant Snowball Minions Barbarians Minion Horde Skeleton Army Baby Dragon
Giant Snowball Arrows Baby Dragon Bats Minions Barbarians
Barbarians
Skeleton Army Bats Giant Snowball Arrows Minions Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Giant Snowball
Giant Snowball Arrows Baby Dragon
Barbarians Skeleton Army Bats Minions Minion Horde
Skeleton Army Bats Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Arrows Bats Giant Snowball Minions Minion Horde Baby Dragon
Skeleton Army Bats Minions Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Bats Giant Snowball Minions Barbarians Skeleton Army Baby Dragon
Barbarians Minion Horde Skeleton Army
Bats Minions Barbarians Minion Horde
Skeleton Army Giant Snowball Arrows Barbarians
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Baby Dragon
Barbarians Skeleton Army Bats Minions Minion Horde Baby Dragon
Bats Arrows Minions Giant Snowball Barbarians Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Barbarians
Giant Snowball Arrows Minion Horde Baby Dragon
Arrows Bats Giant Snowball Minions Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Giant Snowball
Bats Giant Snowball Minions Minion Horde
Arrows Minion Horde
Giant Snowball Arrows Baby Dragon
Giant Snowball Baby Dragon
Arrows Minions Minion Horde Baby Dragon
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Giant Snowball Arrows
Bats Minions Minion Horde
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon
Minions Minion Horde Baby Dragon
Giant Snowball Arrows
Giant Snowball Arrows Barbarians Minion Horde Baby Dragon
Giant Snowball Arrows Baby Dragon
Minion Horde
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows Baby Dragon
Arrows Baby Dragon
Bats Giant Snowball Arrows Minion Horde Baby Dragon
Bats Giant Snowball Minions Minion Horde
Giant Snowball Minion Horde
Giant Snowball Arrows Minion Horde
Giant Snowball Arrows Minion Horde
Minion Horde
Giant Snowball Arrows
Minion Horde Bats Minions Barbarians Skeleton Army
Giant Snowball Arrows Baby Dragon
Arrows
Minion Horde Baby Dragon
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows
Minion Horde
Bats Giant Snowball Minions Minion Horde Baby Dragon
Bats Giant Snowball
Giant Snowball Baby Dragon

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