My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone Lumberjack
Zap
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Skeleton Army Clone
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Clone Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Clone Lumberjack
Poison
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Skeleton Army Clone Lumberjack Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Elite Barbarians Clone Lumberjack
Skeleton Barrel
Bats Firecracker Clone Giant Skeleton Lumberjack
Firecracker
Skeleton Barrel Bats Elite Barbarians Giant Skeleton Lumberjack
Elite Barbarians
Bats Firecracker Lumberjack
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Skeleton Barrel Firecracker Lumberjack
Lumberjack
Bats Skeleton Barrel Firecracker Elite Barbarians Clone Giant Skeleton

Defense Synergies 0 9

Bats
Firecracker Giant Skeleton Lumberjack
Skeleton Barrel
Firecracker
Bats Skeleton Army Giant Skeleton Lumberjack
Elite Barbarians
Skeleton Army
Firecracker Giant Skeleton Lumberjack
Clone
Giant Skeleton
Bats Firecracker Skeleton Army Lumberjack
Lumberjack
Bats Firecracker Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Elite Barbarians Skeleton Army Lumberjack Bats Firecracker
Skeleton Army Lumberjack Bats Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Lumberjack Bats Firecracker
Firecracker Elite Barbarians Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bats Firecracker Lumberjack
Bats Firecracker
Skeleton Barrel Giant Skeleton
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Giant Skeleton Lumberjack
Bats Skeleton Army Firecracker Giant Skeleton Lumberjack
Bats Firecracker
Skeleton Army Lumberjack Bats Elite Barbarians Giant Skeleton
Skeleton Army Bats Firecracker Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Bats Firecracker Elite Barbarians Skeleton Army Lumberjack
Bats Firecracker Elite Barbarians Skeleton Army Lumberjack
Bats Firecracker Giant Skeleton Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Bats Firecracker Elite Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Giant Skeleton
Skeleton Barrel Firecracker Elite Barbarians Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Elite Barbarians
Skeleton Army Giant Skeleton Lumberjack Bats Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army Lumberjack
Firecracker Bats Skeleton Barrel
Skeleton Army Bats Elite Barbarians Giant Skeleton Lumberjack
Giant Skeleton Elite Barbarians Skeleton Army Lumberjack
Giant Skeleton Bats Firecracker Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians Giant Skeleton Lumberjack
Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Lumberjack
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Bats Firecracker Giant Skeleton Lumberjack
Bats Firecracker Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Firecracker
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats Elite Barbarians Lumberjack
Firecracker Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker Elite Barbarians
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Elite Barbarians
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Giant Skeleton
Skeleton Barrel
Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Elite Barbarians Bats Firecracker
Bats Skeleton Barrel Firecracker
Elite Barbarians
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Bats Skeleton Army
Firecracker
Firecracker Lumberjack
Skeleton Barrel Firecracker
Giant Skeleton
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton

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