My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Elixir Collector Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Inferno Dragon Graveyard Sparky
Giant Snowball
Bats Royal Recruits Inferno Dragon Graveyard
Zap
Bats Inferno Dragon Graveyard Sparky
Barbarian Barrel
Royal Recruits Electro Wizard Graveyard Sparky
The Log
Royal Recruits Graveyard Sparky
Earthquake
Elixir Collector Graveyard
Arrows
Bats Royal Recruits Graveyard
Royal Delivery
Bats Royal Recruits Electro Wizard Inferno Dragon Graveyard Sparky
Fireball
Elixir Collector Electro Wizard Inferno Dragon Sparky
Poison
Bats Royal Recruits Elixir Collector Electro Wizard Graveyard Sparky
Lightning
Elixir Collector Electro Wizard Inferno Dragon Sparky
Rocket
Elixir Collector Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Elixir Collector Freeze Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Freeze Electro Wizard Inferno Dragon Graveyard Elixir Collector Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Freeze Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Inferno Dragon Graveyard Sparky
Royal Recruits
Bats Electro Wizard Graveyard
Elixir Collector
Freeze
Graveyard
Electro Wizard
Graveyard Royal Recruits Sparky
Inferno Dragon
Bats
Graveyard
Freeze Electro Wizard Bats Royal Recruits Sparky
Sparky
Bats Electro Wizard Graveyard

Defense Synergies 0 8

Bats
Royal Recruits Freeze Electro Wizard Inferno Dragon Sparky
Royal Recruits
Bats
Elixir Collector
Freeze
Bats Electro Wizard Sparky
Electro Wizard
Bats Freeze Inferno Dragon
Inferno Dragon
Bats Electro Wizard
Graveyard
Sparky
Bats Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard Sparky
Inferno Dragon Sparky Bats Royal Recruits Electro Wizard
Sparky Bats Royal Recruits Freeze Electro Wizard Inferno Dragon
Royal Recruits Inferno Dragon Sparky Bats Electro Wizard
Royal Recruits Sparky
Freeze Bats Electro Wizard
Bats Electro Wizard Inferno Dragon Freeze
Royal Recruits Electro Wizard Sparky
Inferno Dragon Sparky Royal Recruits
Royal Recruits Electro Wizard Sparky
Bats Electro Wizard Royal Recruits Freeze
Inferno Dragon Bats Electro Wizard
Royal Recruits Sparky Bats Freeze Electro Wizard
Sparky Bats Royal Recruits Freeze Electro Wizard
Royal Recruits Inferno Dragon Sparky Electro Wizard
Royal Recruits Freeze Electro Wizard Inferno Dragon Sparky
Sparky Bats Royal Recruits Electro Wizard
Bats Royal Recruits Electro Wizard
Freeze Bats Royal Recruits Electro Wizard Inferno Dragon
Sparky Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Bats Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Wizard Sparky
Electro Wizard Inferno Dragon
Royal Recruits Bats Electro Wizard Sparky
Royal Recruits Bats Electro Wizard Sparky
Royal Recruits Inferno Dragon Sparky
Bats Freeze Electro Wizard
Royal Recruits Sparky Bats Electro Wizard
Royal Recruits Inferno Dragon Sparky
Royal Recruits Freeze Electro Wizard Bats Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Bats Royal Recruits Sparky
Royal Recruits Electro Wizard
Royal Recruits Sparky
Royal Recruits Sparky
Royal Recruits Electro Wizard Sparky Bats Freeze Inferno Dragon
Bats Royal Recruits Freeze Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Sparky
Electro Wizard
Sparky
Royal Recruits Freeze Sparky
Sparky
Bats Freeze
Sparky
Freeze
Bats Electro Wizard Sparky
Royal Recruits Electro Wizard Sparky
Sparky
Freeze
Sparky
Sparky
Royal Recruits Sparky
Freeze Sparky
Bats Sparky
Electro Wizard Sparky
Sparky
Sparky
Royal Recruits
Freeze Sparky
Inferno Dragon
Electro Wizard Sparky
Sparky
Sparky
Bats Electro Wizard Sparky
Electro Wizard Bats Freeze
Sparky
Sparky
Freeze Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Bats Royal Recruits Freeze
Electro Wizard
Freeze
Electro Wizard Sparky
Sparky
Royal Recruits Sparky
Bats Royal Recruits Freeze Electro Wizard Sparky
Bats Electro Wizard
Royal Recruits Freeze Electro Wizard Sparky

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